

Biography
I'm a 3D artist who graduated from Ringling College's 4 year Game Art program in June 2016. After graduating, I had the opportunity to work on triple A game tittles such as Spiderman PS4 as an Associate Environment Artist and Outsource Artist. I also worked in feature films as a Technical Environment Artist/ 3D generalist at James Cameron's Lightstorm Entertainment. I currently work at Cosm, a growing entertainment company creating shared reality experiences, as a Senior 3D/ Environment Artist. My focuses are in world building, modeling, texturing, and set dressing, with extensive experience in Maya, Zbrush, Photoshop, Substance Suite and Unreal Engine 4 and 5. That being said, I thrive in environments with a variety of problems to solve. I actively seek ways to make processes more efficient, and don’t shy away from complicated technical challenges, all while maintaining the visual fidelity a projects demands from me. I'm passionate about collaborating in building and delivering memorable experiences, and enjoy experimenting with different mediums and technologies to explore novel approaches to visual experiences. I'm looking forward to meeting you all and making the best out of this experience!
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
Technical Skills
- Advanced
Other Skills
- Advanced
Work Experience
Present day
Senior Environment/ 3D Artist
Cosm
Present day
Technical Environment Artist/ 3D Generalist
Lightstorm Entertainment (Manhattan Beach, CA)
2020 – 2021
Environment Artist
Deviation Games (Remote/ Santa Monica, CA)
2016 – 2018
Associate Environment Artist/ Outsource Reviewer
Insomniac Games (Burbank, CA)
Education
2012 – 2018
BoA
Ringling College of Art and Design
Game Art & Design