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Carol Torres
World Building
Texturing

Biography

I'm a 3D artist who graduated from Ringling College's 4 year Game Art program in June 2016. After graduating, I had the opportunity to work on triple A game tittles such as Spiderman PS4 as an Associate Environment Artist and Outsource Artist. I also worked in feature films as a Technical Environment Artist/ 3D generalist at James Cameron's Lightstorm Entertainment. I currently work at Cosm, a growing entertainment company creating shared reality experiences, as a Senior 3D/ Environment Artist. My focuses are in world building, modeling, texturing, and set dressing, with extensive experience in Maya, Zbrush, Photoshop, Substance Suite and Unreal Engine 4 and 5. That being said, I thrive in environments with a variety of problems to solve. I actively seek ways to make processes more efficient, and don’t shy away from complicated technical challenges, all while maintaining the visual fidelity a projects demands from me. I'm passionate about collaborating in building and delivering memorable experiences, and enjoy experimenting with different mediums and technologies to explore novel approaches to visual experiences. I'm looking forward to meeting you all and making the best out of this experience!

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced

Other Skills

  • Advanced

Work Experience

Present day

Senior Environment/ 3D Artist

Cosm
Shared reality experiences

Present day

Technical Environment Artist/ 3D Generalist

Lightstorm Entertainment (Manhattan Beach, CA)
Avatar Sequels

2020 – 2021

Environment Artist

Deviation Games (Remote/ Santa Monica, CA)
Unannounced Triple A Tittle

2016 – 2018

Associate Environment Artist/ Outsource Reviewer

Insomniac Games (Burbank, CA)
Spiderman PS4

Education

2012 – 2018

BoA

Ringling College of Art and Design

Game Art & Design