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Carlos Bezerra

Intermediate

3D Rigging

Bringing characters and props to life, through 3D, is what inspires and motivates me. I'm passionate about learning and believe that there's something to learn from everybody.

Biography

Hi! I'm a 3D game artist that loves the more technical side of 3D art. For the past 3 years I've worked in Kool Games - a mobile game company from Portugal. I was responsible for creating 3D assets - props, characters, environments, textures, animations and rigs in Blender, as well as importing and implementing them in Unity. When comes to Unity, I have experience working with prefabs and nested prefab logic, animator and animation tools, the Unity humanoid avatar system and rigs, cinemachine, Unity's UI, particle system and shader graph to generate both VFXs and custom materials. This deep knowledge of Unity allowed me to work as a bridge between the art department and the development department. 
In my own time I've been working on creating more complex rigs and diving into python to create small tools and automate some of the rigging process in Maya and Blender.

Skills

Roles

  • Advanced
  • Intermediate

Technical Skills

  • Basic

Work Experience

2021 – 2023

3D Generalist

Kool Games (Remote)
Responsible for creating 3D assets, animations, biped rigs in Blender. Also working directly in Unity to create particle systems, shaders (shader graph), and UI for mobile games.

2017 – 2020

Architectural Visualization

Turnt Studio (Porto)
I started at the company as a graphic designer but about 1 year in I started working in 3D architectural visualization.

2017 – 2020

Graphic Designer

Turnt Studio (Porto)

Education

Present day

Multimedia Design

University of Beira Interior

Design