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Camilla Pontiggia
CGI Artist

Hi! my name is Camilla and I am an environment artist working and living in Milan, Italy.

Biography

I have always been an avid player, it being toys, board games and obviously video games. More than games though I've always had a strong passion for stories. I have dedicated most of my school years studying foreign languages and cultures. I majored in Oriental Studies at Ca'Foscari University in Venice with a minor in anthropology which allowed me to explore and dig deeper into different cultures and gave me a new and more varied perspective of the world. While studying at Zhejiang University in Hangzhou, China, I took part in Shanghai's GDC as a volunteer assistant, finally getting a peak at the gaming industry. Later on attending a Master course at BigRock school in Italy proved to be the perfect opportunity to boost and merge both my academic background and my passion for game development and 3D Art. I am passionate for stories and I believe telling stories through an interactive media like video games is one of the most immersive way there is. With my background I found myself often studying and looking for what's underneath the surface if any design and the subtle details that make an environment come to life. I particularly love how an environment that may seem secondary in importance can enhance and add to the narrative in not so obvious but still fundamental ways. I hope to get the chance to further my career, using both my studies and passion in a creative project with a team that will help me improve and grow as an artist.

Skills

Roles

  • Basic

Other Skills

  • Intermediate

Work Experience

2020 – Present day

3D Environment Artist

Reply Game Studios (Milan, Italy)
Currently working as 3D Environment Artist at AA project Soulstice. My main tasks involve modeling and texturing assets, implementing them in Unreal Engine; Dressing and final polish of the maps.

2019 – 2020

3D Generalist

Forge Reply (Milan, Italy)
B2B company working as 3D Generalist focusing on VR experiences and Mobile games. My responsibilities included the whole production pipeline for graphic assets: from modeling to implementing in engine

Education

2012 – 2017

Bachelor Degree

Ca'Foscari University

Languages, Cultures and Societies of Asia and Mediterranean Africa

Major in Chinese Language, Culture and Anthropology

2015 – 2016

CGI Master Course

BigRock

CGI

Took CGI master course which gave me a deeper understanding and overview of all the processes of making 3D art, including Maya modeling, Texturing, Rigging and Animation and Lighting