
Biography
Having worked mostly with independent studios gave me the opportunity to indulge in something I love, which is wearing many different hats in the art department - be it making monsters in pixel art, characters from concept to 3D modelling and animation or making props & environmental art. Though my main focus is making & animating characters, I happily embrace any opportunity to work on other areas. And by having both a graduation & a post-grad in Game Design & Development, I was able to understand the full process of making games, which helps tremendously in planning how any given art asset needs to be & what it needs to do.
Skills
Roles
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Intermediate
Technical Skills
- Advanced
- Advanced
Software
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
Other Skills
- Intermediate
Work Experience
2013 – 2022
2D/3D Artist
Behold Studios
Creating concepts & animating characters in pixel art for Chroma Squad and Galaxy of Pen & Paper, and modeling, rigging and animating props and characters for Out of Space & Cosplay Magic.
2020 – 2022
Lead - 3D Artist
1M Bits Horde
Modeled, rigged and animated all NPCs and some enemies in the game. Also assisted with the early art direction for environment & props.
2019 – 2019
Pixel Artist
Armor Games Studios
Responsible for some additional pixel art work for the game. Character portraits, icons, backgrounds and a full-screen, animated cutscene.
Education
Present day
Postgraduate
FMU
Digital Game Development
