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BRUNA GRINKRAUT

Biography

Graduated in Game Design, I have worked for the past two years as an Environment Artist on the Deathbound project, where I created from props to the final set dressing. As a result, I have been involved in the entire pipeline, including modeling in Blender, texturing with Substance Painter, and environment creation in Unreal Engine.

I also completed an internship as a Game Producer, which revealed my affinity for time management and team coordination.

Now, I'm looking to establish myself as an Environment Artist, seeking meaningful game projects with strong artistic value.