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Brittany Linder
3D Art
Digital Painting
Texturing

Versatile 3D environment and prop artist with experience developing assets for stylized multiplayer games.

Biography

I am a graduate from the Academy of Art University with a Bachelor of Fine Arts in Game Development. Throughout my education I have learned to develop stylized models and concept art for games using Maya, Photoshop, ZBrush, Substance, and other software. While working in a small, remote team I worked closely with level designers and other artists to create props and set dress gray box environment levels. More recently I have worked as an Art Contractor to create concept art as well as establish a 3D modeling pipeline for an unannounced project.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Intermediate

Other Skills

  • Basic

Work Experience

2019 – 2021

Freelance Artist

Various Clients
Illustrate polished realistic and stylized portraits for clients' personal use. Develop custom UI icons such as emotes or sub badges for use on social media and streaming websites.

2018 – 2020

Art Contractor

Guardian's Gate Games (Remote)
Create concept art with detailed breakdowns, variations, and callouts for use in 3D modeling. Work closely and communicate with leads and narrative designers to establish the look for a 3D project.

2019 – 2019

3D Environment Artist

Project Deadwood (Remote)
Collaborate with other artists and level designers to model, texture, set dress, and light gray box levels. Work closely with the art team to maintain a consistent aesthetic throughout the project.

Education

2013 – 2020

Bachelor of Fine Arts

Academy of Art University

Game Development

Collaborative Game Development, Environment Modeling, Character Modeling, Concept Art, Mobile UI/UX