
Biography
I am a graduate from the Academy of Art University with a Bachelor of Fine Arts in Game Development. Throughout my education I have learned to develop stylized models and concept art for games using Maya, Photoshop, ZBrush, Substance, and other software. While working in a small, remote team I worked closely with level designers and other artists to create props and set dress gray box environment levels. More recently I have worked as an Art Contractor to create concept art as well as establish a 3D modeling pipeline for an unannounced project.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
Technical Skills
- Advanced
- Advanced
- Advanced
- Intermediate
Other Skills
- Basic
Work Experience
2019 – 2021
Freelance Artist
Various Clients
Illustrate polished realistic and stylized portraits for clients' personal use. Develop custom UI icons such as emotes or sub badges for use on social media and streaming websites.
2018 – 2020
Art Contractor
Guardian's Gate Games (Remote)
Create concept art with detailed breakdowns, variations, and callouts for use in 3D modeling. Work closely and communicate with leads and narrative designers to establish the look for a 3D project.
2019 – 2019
3D Environment Artist
Project Deadwood (Remote)
Collaborate with other artists and level designers to model, texture, set dress, and light gray box levels. Work closely with the art team to maintain a consistent aesthetic throughout the project.
Education
2013 – 2020
Bachelor of Fine Arts
Academy of Art University
Game Development
Collaborative Game Development, Environment Modeling, Character Modeling, Concept Art, Mobile UI/UX
