
Biography
I've been a UI/UX artist working with games for 10 years, specializing in designing and implementing interfaces within game engines. My experience running a studio makes me a multidisciplinary person, adept at collaborating with cross-functional teams to create captivating user experiences that seamlessly integrate across various areas of the game (core, meta,
etc.).
I have worked in studios such as Neon Koi (mobile Playstation Studios), Ten Square Games, Wildlife Studios and Black River Studios, where I developed HUDs, menus, progression systems, and interfaces integrated with game economies.
I am passionate about creating engaging, player-centric interfaces that improve gameplay, engagement, and retention. My role sees the full process from early wireframes right through to design, prototyping, and final UI asset building.
Skills
Roles
- Mastery
- Advanced
Software
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Intermediate
- Intermediate
Work Experience
2019 – 2025
UI/UX Designer
Black River Studios (Manaus, Brasil)
- Designed and optimized the user interface for Tin&Kuna, a 3D platform game, focusing on responsive controls and menus. Collaborating with game designers to align UI features with gameplay and narrative, enhancing player immersion.
- Collaborated with 3D artists and animators to ensure UI elements integrated seamlessly into complex game environments.
- Created animations in Unity for buttons and pop-ups, enhancing user feedback and visual appeal.
- Supported the design team by creating interacted prototypes for cross-platform interfaces, and optimizing design solutions for various screen sizes and control schemes.
2023 – 2025
UX Designer
Neon Koi (Playstation Mobile) (Helsinki, Finland)
- Worked on an unreleased game, a third-person looter shooter—a free-to-play live service game set in a modern sci-fi fantasy world.
- Designed intuitive onboarding flows, wireframing, prototyping, and making rapid adjustments in Unreal Engine based on player data.
- Created a modular design system for game UI, improving design consistency and reducing the wireframe and prototyping production time.
- Collaborated with game designers and developers to build high-fidelity prototypes, simulating complex interactions for user testing and early feedback.
2022 – 2023
SENIOR UI/UX DESIGNER
Ten Square Games (Wrocław, Poland (remote))
- Worked on the development of new features to the Undead Clash game.
- Designed and implemented an interactive UI, including HUDs and in-game components, in Unity. Collaborated with developers to ensure smooth implementation and
- pixel-perfect visual assets.
- Created visually compelling UI elements for special events, in-game currencies, and reward systems, increasing player engagement and enhancing monetization.
- Developed low-fidelity wireframes and interactive click-throughs for initial user feedback, refining core game UX flows.
2021 – 2022
UX Designer
Wildlife Studios (São Paulo, Brasil)
- Led end-to-end UX design for Sky Warriors: Airplane Games, a mobile PvP dogfighting game with 10M+ downloads.
- Introduced new onboarding and tutorial approaches that increased user retention during the first 7 days of gameplay.
- Collaborated with the art team to align visual assets with UX goals, balancing aesthetics with intuitive usability.
- Drove user research initiatives, introducing the value of UX to the game, through playtests, research, and design methods.
2015 – 2019
CO-FOUNDER
Dreamkid Studios (Manaus, Brasil)
- Co-founder of the indie game studio and responsible for the visual direction of its projects, including art, UX/UI, and animation.
- Worked in Felt, an educational mobile game, providing the Art style guide, and animation prototype.
- Worked in Kadi, a 2D platform mobile game, creating character and UI animation in Unity.
- Support building and iterating on rapid prototypes for mobile and AR games, focusing on accessibility and ease of navigation in 3D environments.
