almost Beta
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Brena Cardoso

Intermediate

Adobe Photoshop
Adobe Illustrator
Unity

I am a UI/UX Artist with experience in mobile games, interactive platforms, and consoles. Born and raised in the countryside of Amazonas, Maués, currently living in Finland.

Biography

I've been a UI/UX artist working with games for 10 years, specializing in designing and implementing interfaces within game engines. My experience running a studio makes me a multidisciplinary person, adept at collaborating with cross-functional teams to create captivating user experiences that seamlessly integrate across various areas of the game (core, meta,
etc.).

I have worked in studios such as Neon Koi (mobile Playstation Studios), Ten Square Games, Wildlife Studios and Black River Studios, where I developed HUDs, menus, progression systems, and interfaces integrated with game economies.

I am passionate about creating engaging, player-centric interfaces that improve gameplay, engagement, and retention. My role sees the full process from early wireframes right through to design, prototyping, and final UI asset building.

Skills

Roles

  • Mastery
  • Advanced

Software

  • Mastery
  • Mastery
  • Mastery
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate

Work Experience

2019 – 2025

UI/UX Designer

Black River Studios (Manaus, Brasil)
  • Designed and optimized the user interface for Tin&Kuna, a 3D platform game, focusing on responsive controls and menus. Collaborating with game designers to align UI features with gameplay and narrative, enhancing player immersion.
  • Collaborated with 3D artists and animators to ensure UI elements integrated seamlessly into complex game environments.
  • Created animations in Unity for buttons and pop-ups, enhancing user feedback and visual appeal.
  • Supported the design team by creating interacted prototypes for cross-platform interfaces, and optimizing design solutions for various screen sizes and control schemes.

2023 – 2025

UX Designer

Neon Koi (Playstation Mobile) (Helsinki, Finland)
  • Worked on an unreleased game, a third-person looter shooter—a free-to-play live service game set in a modern sci-fi fantasy world.
  • Designed intuitive onboarding flows, wireframing, prototyping, and making rapid adjustments in Unreal Engine based on player data.
  • Created a modular design system for game UI, improving design consistency and reducing the wireframe and prototyping production time.
  • Collaborated with game designers and developers to build high-fidelity prototypes, simulating complex interactions for user testing and early feedback.

2022 – 2023

SENIOR UI/UX DESIGNER

Ten Square Games (Wrocław, Poland (remote))
  • Worked on the development of new features to the Undead Clash game.
  • Designed and implemented an interactive UI, including HUDs and in-game components, in Unity. Collaborated with developers to ensure smooth implementation and
  • pixel-perfect visual assets.
  • Created visually compelling UI elements for special events, in-game currencies, and reward systems, increasing player engagement and enhancing monetization.
  • Developed low-fidelity wireframes and interactive click-throughs for initial user feedback, refining core game UX flows.

2021 – 2022

UX Designer

Wildlife Studios (São Paulo, Brasil)
  • Led end-to-end UX design for Sky Warriors: Airplane Games, a mobile PvP dogfighting game with 10M+ downloads.
  • Introduced new onboarding and tutorial approaches that increased user retention during the first 7 days of gameplay.
  • Collaborated with the art team to align visual assets with UX goals, balancing aesthetics with intuitive usability.
  • Drove user research initiatives, introducing the value of UX to the game, through playtests, research, and design methods.

2015 – 2019

CO-FOUNDER

Dreamkid Studios (Manaus, Brasil)
  • Co-founder of the indie game studio and responsible for the visual direction of its projects, including art, UX/UI, and animation.
  • Worked in Felt, an educational mobile game, providing the Art style guide, and animation prototype.
  • Worked in Kadi, a 2D platform mobile game, creating character and UI animation in Unity.
  • Support building and iterating on rapid prototypes for mobile and AR games, focusing on accessibility and ease of navigation in 3D environments.