almost Beta
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Blair Palmerlee
3D Art
Rendering
VR

Hello! I'm Blair. I'm a driven 3D artist with a passion for telling stories through art.

Biography

My name is Blair Palmerlee and I'm currently a student of game art and development at the end of my senior year. I've been working as a freelancer and have had the wonderful fortune of being contracted into some really awesome teams. I'm a very driven individual who gets as excited about the process of making art as I do about the end result. I love learning new techniques and skills, and I'm always looking to improve my abilities through studies and challenges.

Skills

Roles

  • Basic
  • Basic
  • Basic

Technical Skills

  • Basic
  • Basic
  • Basic
  • Basic

Work Experience

2020 – Present day

Freelancer

Upwork (Remote)
Devised concept and artwork for a VR game. Sculpted, retopologized, textured, and rigged organic characters. Diagnosed problems with existing models and modified geometry for game engine use.

2021 – 2022

Character Artist Contractor

Apples and Oranges Arts (remote)
Sculpted, modeled, texture painted, and rigged characters for use in VR pipeline. Worked with the developer to create any needed animation.

2021 – 2021

3D Artist Contractor

Bookshelf (Remote)
Spearheaded the overall art style for Littlenecks. Expedited final asset delivery through implementation of render layers. Oversaw delivery of models for animation. Designed render layer hierarchy.

Education

2020 – 2022

BA

Southern New Hampshire University

Game Art and Development

Studied art and design centered around delivering assets optimized for game design. This included using Maya, the Adobe Substance Suite, Zbrush, Photoshop and the Unreal Engine.