
Biography
My name is Blair Palmerlee and I'm currently a student of game art and development at the end of my senior year. I've been working as a freelancer and have had the wonderful fortune of being contracted into some really awesome teams.
I'm a very driven individual who gets as excited about the process of making art as I do about the end result. I love learning new techniques and skills, and I'm always looking to improve my abilities through studies and challenges.
Skills
Roles
- Basic
- Basic
- Basic
Technical Skills
- Basic
- Basic
- Basic
- Basic
Work Experience
2020 – Present day
Freelancer
Upwork (Remote)
Devised concept and artwork for a VR game. Sculpted, retopologized, textured, and
rigged organic characters. Diagnosed problems with existing models and
modified geometry for game engine use.
2021 – 2022
Character Artist Contractor
Apples and Oranges Arts (remote)
Sculpted, modeled, texture painted, and rigged characters for use in VR
pipeline. Worked with the developer to create any needed animation.
2021 – 2021
3D Artist Contractor
Bookshelf (Remote)
Spearheaded the overall art style for Littlenecks. Expedited final asset
delivery through implementation of render layers. Oversaw delivery of
models for animation. Designed render layer hierarchy.
Education
2020 – 2022
BA
Southern New Hampshire University
Game Art and Development
Studied art and design centered around delivering assets optimized for game design. This included using Maya, the Adobe Substance Suite, Zbrush, Photoshop and the Unreal Engine.
