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Avatar for Bernardo Miranda
Bernardo Miranda
Texturing
Grooming
Virtual Production

3D Artist with over 7 years experience, currently working as a Unreal Generalist for Virtual Production at Rede Globo. Focused on modeling, texturing, shading, lighting and rendering.

Biography

Born and raised in Rio de Janeiro, Brazil, I was always fascinated by games, animation and movies. I could never forget the countless hours I spent playing Pokémon on my Game Boy Color, watching Dragon Ball Z, Yu-Gi-Oh! and others anime and cartoons on TV, or when I first saw Star Wars The Phantom Menace on the theater. And as I grew, this passion never dwindled, and to this day I get as excited as I did 20 years ago to play new games or to watch a new season of my favorite anime. All this led me to study the Japanese language and to enroll at University to study Visual Communications Design, in 2013. At Uni I found my passion for 3D art and I decided to turn it into my career. I learned how to model, using 3ds Max, Maya and ZBrush; how to texture, using Substance Painter and Designer; how to do look development using Arnold and XGen; and more recently, how to create real time art with Unreal Engine. I love doing characters, but lately I've being growing fond of props and environments as well. In 2015 I joined Rede Globo, Brazil's biggest television network, as an intern at the Art Department. After 2 years of internship, I was hired as a full time employee. At first, I was responsible for modeling and texturing props for pre-rendered opening sequences and titles. In 2019, I joined the newly founded Virtual Art Department because of my Unreal Engine knowledge. Since then I've been responsible for creating virtual sets and props for broadcasts. Some of my work include the F1 Lab - a virtual set inspired by Formula 1. It won gold awards at both the New York Film Festivals and the Australian Effects & Animation Festival.

Skills

Roles

  • Advanced
  • Intermediate

Technical Skills

  • Intermediate

Other Skills

  • Intermediate
  • Intermediate

Work Experience

2015 – Present day

3D Artist/Virtual Production Artist

Globo (Rio de Janeiro, Brazil)
Responsible for creating assets and textures for virtual production live events and for clips and intros, such as the annual F1 Gran Prix opening. The first 2 years were an internship.

Education

2013 – 2018

Bachelor's

Universidade Federal do Rio de Janeiro

Visual Communications Design

Here I studied design and all its applications, such as graphic design, editorial design, animation, 3d modeling...