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Benjamin Thomas
Texturing
Sculpting
Compositing

Biography

I have been an evolving 3D artist for several years and in that time I have been producing and creating 3D work from student to professional. I am always learning new techniques to help my procedures and keep up to date on modern software and platforms.

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Basic

Technical Skills

  • Advanced
  • Intermediate
  • Intermediate

Work Experience

2020 – Present day

3D Artist

Forbidden Games Studio (Melbourne)
Conversion and interpretation of 2D concepts into textured 3D models. Assembling assets into game engines and testing mobility.

2018 – 2020

3D Artist

Mode Games (Sydney)
Modelled and textured stylised characters and environments. Provided exceptional visual quality on projects to create engaging experiences for interactive multimedia.

2017 – 2018

3D Artist

LionsHeart Studio (Sydney)
Created efficient pipeline flows from concept to finalised assets to integrate with real-time engines. Modelled organic and hard surface assets with efficient topology.

Education

2017 – 2019

Diploma

CG Spectrum

VFX

Diploma of Screen and Media in Modelling Leanring effective pipelines for MARI and Substance designer/painter for texture production assets. Advancing my ZBrush sculpting skills for high poly models.

2013 – 2015

Bachelor

University of Technology Sydney

Design

Bachelor of Design in Animation Making Animation shorts, learning the whole pipeline production. Started Maya basics to advanced methods for modelling, animating, texturing, rendering and compositing.