
Biography
I have been an evolving 3D artist for several years and in that time I have been producing and creating 3D work from student to professional. I am always learning new techniques to help my procedures and keep up to date on modern software and platforms.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
- Basic
Technical Skills
- Advanced
- Intermediate
- Intermediate
Work Experience
2020 – Present day
3D Artist
Forbidden Games Studio (Melbourne)
Conversion and interpretation of 2D concepts into textured 3D models.
Assembling assets into game engines and testing mobility.
2018 – 2020
3D Artist
Mode Games (Sydney)
Modelled and textured stylised characters and environments.
Provided exceptional visual quality on projects to create engaging experiences for interactive multimedia.
2017 – 2018
3D Artist
LionsHeart Studio (Sydney)
Created efficient pipeline flows from concept to finalised assets to integrate with real-time engines.
Modelled organic and hard surface assets with efficient topology.
Education
2017 – 2019
Diploma
CG Spectrum
VFX
Diploma of Screen and Media in Modelling
Leanring effective pipelines for MARI and Substance designer/painter for texture production assets.
Advancing my ZBrush sculpting skills for high poly models.
2013 – 2015
Bachelor
University of Technology Sydney
Design
Bachelor of Design in Animation
Making Animation shorts, learning the whole pipeline production.
Started Maya basics to advanced methods for modelling, animating, texturing, rendering and compositing.
