
Biography
Producer at Hangar 13! Responsible for content and technical pods of almost 30 developers - managing scheduling and daily task tracking to drive the team forward towards our milestone deliveries, working closely day to day with developers, leads, directors and producers over multiple sites! This means liaising with developers on daily progress from low level time tracking and helping to solve development issues, through to planning milestone deliveries months in advance through estimating, roadmaps and dependency tracking.
Begun in games in 2017 as a Development QA tester, after a period of time working as a Software Test Analyst for a retail technology company. First project was working on For Honor with Ubisoft Montreal as part of a co-development studio. Within a few months, had the opportunity to move into a production role within the studio and haven't looked back! Lead the co-development production of multiple multiplayer maps, as well as For Honor's Arcade Mode as part of their Marching Fire expansion. Went on to lead production of the studio's codev development on Hyperscape which released this year, also with Ubisoft Montreal, before joining Hangar 13 / 2K.
Work Experience
2019 – Present day
Producer
Hangar 13
2017 – 2019
Producer
Studio Gobo
2015 – 2017
Test Analyst
PMC Retail
Education
2011 – 2014
Ancient History
Cardiff University
Unknown