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Ben Jennings

Biography

Producer at Hangar 13! Responsible for content and technical pods of almost 30 developers - managing scheduling and daily task tracking to drive the team forward towards our milestone deliveries, working closely day to day with developers, leads, directors and producers over multiple sites! This means liaising with developers on daily progress from low level time tracking and helping to solve development issues, through to planning milestone deliveries months in advance through estimating, roadmaps and dependency tracking. Begun in games in 2017 as a Development QA tester, after a period of time working as a Software Test Analyst for a retail technology company. First project was working on For Honor with Ubisoft Montreal as part of a co-development studio. Within a few months, had the opportunity to move into a production role within the studio and haven't looked back! Lead the co-development production of multiple multiplayer maps, as well as For Honor's Arcade Mode as part of their Marching Fire expansion. Went on to lead production of the studio's codev development on Hyperscape which released this year, also with Ubisoft Montreal, before joining Hangar 13 / 2K.

Work Experience

2019 – Present day

Producer

Hangar 13

2017 – 2019

Producer

Studio Gobo

2015 – 2017

Test Analyst

PMC Retail

Education

2011 – 2014

Ancient History

Cardiff University

Unknown