almost Beta
Bekka Goldstein cover
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Bekka Goldstein
ZBrush
Maya
Adobe Photoshop

Currently a senior at Ringling College of Art and Design with an interest in 3D modeling, digital sculpting and look development.

Biography

Hi! My name is Bekka, and I am a CG artist from Chicago, Illinois. I am currently a Senior at Ringling College of Art & Design majoring in Visual Studies with a concentration in computer animation. I really love 3D modeling and look development, and enjoy creating 3D environments, characters, and props that help stories come to life. Through the curriculum at Ringling College, I have also trained as a CG Generalist with a broader skillset ranging from initial pre-production to final compositing. When I'm not creating, I enjoy playing ukulele and guitar, watching fantasy TV shows and movies, listening to musicals, and baking banana bread. I also enjoy learning languages, and have studied Chinese, Japanese, and Spanish. Contact me: [email protected]

Skills

Roles

  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Software

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic

Work Experience

2020 – 2023

Resident Assistant

Ringling College of Art and Design (Sarasota, FL)
Handled emergency situations and enforced health and safety policies on campus. Implemented and promoted cooperative community standards in residence halls.

2022 – 2023

Workshop 3D Character Artist

Disney Parks Experiences and Products (Remote)
Created appealing sculpts of Disney characters, emphasizing on capturing their likeness. Collaborated with a 2D designer and received feedback from Disney mentors.

2021 – 2023

Workshop Modeler

Hasbro (Remote)
Modeled two fully articulated action figures from concept to finish for Magic the Gathering. Engineered, modeled, and sculpted character and joint articulation in ZBrush.

2022 – 2022

CG Generalist Intern

MAKE (Minneapolis, MN)
Modeled, textured, and lit client commercial projects. Sculpted a visual development character model for unannounced internal IP. Collaborated with MAKE mentors and received their feedback.

2021 – 2022

Workshop Modeler

MAKE (Remote)
Collaborated in a team of seven to create a commercial spot for Oreo cookies from concept to finish. Modeled and textured characters, environments, and props in Maya and Substance Painter.

Education

2019 – 2023

BA

Ringling College of Art and Design

Visual Studies, Concentration in Computer Animation

Created CG animated shorts starting from concept, to modeling, rigging, animation, texturing, lighting, compositing, and rendering the final product. Followed critique from class dailies.

2021 – 2022

n/a

CG Master Academy

3D Art

Introduction to Production Modeling, ZBrush, and Stylized Character Sculpting courses.