
Biography
Started by studying computer engineering at GWU, after school started work on the Maxx TV serier for MTV, then I did contract work at SimEx's Mars Odyssy, an omnimax motion ride then moved to Orlando to work on Mulan feature animation , then started at Square working on play station games parasite Eve, Final fantasy 9, and Final fantasy movie, then worked on the Matrix :Path of Neo game for Atari at Shiny Studio, then Golden Eye at EA LA, then naughty dog unchrted 1,2, and 3, then Last of Us. After naughty dog I worked on Call of Duty :Advance Warfate at Sledge Hammer Studio, I went to work at the Skydance AchAngel VR game. Then Turtle Rock Studios I worked on Back4Blood game, Finally I worked on a Playstation VR game tiled FireWall Ultra. I just moved to Lisbon figuring out whats next in my path.
Skills
Technical Skills
- Mastery
- Mastery
Work Experience
2021 – 2023
Principal Material/Texture Artist
First Contact Entertainment (Westlake Village, CA)
2018 – 2022
Senior Environment Texture Artist,
Turtle Rock Studios, (Lake Forest, CA)
2017 – 2017
Senior 3D CG Artist,
SkyDance Interactive (Marina Del Rey, CA)
2013 – 2016
Senior Materials Artist,
Sledgehammer Games, an Activision Studio (Foster City, CA)
2006 – 2013
Shader/Texture Artist
Naughty Dog (Santa Monica, CA)
2005 – 2006
Visual Effects Artist,
Shiny Entertainment (Newport Beach, CA)
2003 – 2005
Lead Visual Effects Artist,
Electronic Arts (Los Angeles, CA)
2002 – 2003
CG Artist
Sammy Studios (Carlsbad, CA)
1998 – 2001
Senior CG Designer
SquareUSA (Honolulu, HI)
Education
0079 – Present day
BSEE (CS option)
The George Washington University
Electrical Engineering/Computer
