

Lead
Tehran to DC to LA to FL to LA to HI to SF to SD to OC to Lisbon
Biography
Started by studying computer engineering at GWU, after school started work on the Maxx TV serier for MTV, then I did contract work at SimEx's Mars Odyssy, an omnimax motion ride then moved to Orlando to work on Mulan feature animation , then started at Square working on play station games parasite Eve, Final fantasy 9, and Final fantasy movie, then worked on the Matrix :Path of Neo game for Atari at Shiny Studio, then Golden Eye at EA LA, then naughty dog unchrted 1,2, and 3, then Last of Us. After naughty dog I worked on Call of Duty :Advance Warfate at Sledge Hammer Studio, I went to work at the Skydance AchAngel VR game. Then Turtle Rock Studios I worked on Back4Blood game, Finally I worked on a Playstation VR game tiled FireWall Ultra. I just moved to Lisbon figuring out whats next in my path.
Skills
Technical Skills
- Mastery
- Mastery
Work Experience
2021 – 2023
Principal Material/Texture Artist
First Contact Entertainment (Westlake Village, CA)
2018 – 2022
Senior Environment Texture Artist,
Turtle Rock Studios, (Lake Forest, CA)
2017 – 2017
Senior 3D CG Artist,
SkyDance Interactive (Marina Del Rey, CA)
2013 – 2016
Senior Materials Artist,
Sledgehammer Games, an Activision Studio (Foster City, CA)
2006 – 2013
Shader/Texture Artist
Naughty Dog (Santa Monica, CA)
2005 – 2006
Visual Effects Artist,
Shiny Entertainment (Newport Beach, CA)
2003 – 2005
Lead Visual Effects Artist,
Electronic Arts (Los Angeles, CA)
2002 – 2003
CG Artist
Sammy Studios (Carlsbad, CA)
1998 – 2001
Senior CG Designer
SquareUSA (Honolulu, HI)
Education
0079 – Present day
BSEE (CS option)
The George Washington University
Electrical Engineering/Computer