almost Beta
Beatriz Sayuri  Campaner Sakazaki cover
Beatriz Sayuri Campaner Sakazaki

Brazil

Junior

I'm a concept artist with knowledge of 2D and 3D. I'm aiming to be able to work with the entire pipeline of art game develoment, but with focous in concept art of characters, props and environment.

Biography

I have a background in Architecture and Urbanism, but in 2023, I began transitioning into game art development. I started studying with free courses, then I decided to get a Bachelor Degree in a greate school: Faculty Méliès, because it could bring me an entire vision of the field! Since then, I've been combining academic studies, free courses, and freelance work to expand my knowledge and gain hands-on experience.
My goal is to gain diverse experience across the field, from 2D to 3D, to build a well-rounded understanding of game art. Ultimately, I aspire to become an Art Director who can seamlessly integrate different artistic roles into a cohesive vision and be able to give excellent feedbacks!

Skills

Roles

  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Soft Skills

  • Intermediate
  • Intermediate

Work Experience

2023 – Present day

2D Illustrator (Freelance)

- (Remote)

Working with commissions of character/background illustrations, and character designs for personal use of my clients.

2024 – 2025

3D Environment Artist and Prop Artist (Freelancer)

Frightmare Studios (Remote)
Developed two environments for an horror game. One chicken coop and other outyard of house and vegetations. Also was responsible for a weapon. Worked with: blender, sb painter, sb designer.

Education

2024 – 2025

Free Course

Arte Revide

Anime Background Art

Learned the entire pipeline for Anime Backgound. Since, perspective, props drawing, searching references, creating scenes, thumbnails, painting, flats, conclude a backround illustration.

2023 – 2024

Bachelor Degree

Faculty Méliès

Game Art

Learned the workflow for game development art. Starting wiht 2D concepts and illustrations, 3D modeling, 3D scuplture, 3D texturing, notions of engine integrations.

2023 – 2023

Free Couser

CG World

Fundamental Drawing

Learned the basic concepts for drawing. Using primitive forms to use as base for characters, drawing the same figure in different perspectives, gestual, design and a final work to conclude the course.

2020 – 2022

Master Degree

Federal University of Uberlândia

Architecture and Urbanism

Master's dissertation in urbanism.