
Biography
I have a background in Architecture and Urbanism, but in 2023, I began transitioning into game art development. I started studying with free courses, then I decided to get a Bachelor Degree in a greate school: Faculty Méliès, because it could bring me an entire vision of the field! Since then, I've been combining academic studies, free courses, and freelance work to expand my knowledge and gain hands-on experience.
My goal is to gain diverse experience across the field, from 2D to 3D, to build a well-rounded understanding of game art. Ultimately, I aspire to become an Art Director who can seamlessly integrate different artistic roles into a cohesive vision and be able to give excellent feedbacks!
Skills
Roles
- Basic
- Basic
- Basic
- Basic
- Basic
Soft Skills
- Intermediate
- Intermediate
Work Experience
2023 – Present day
2D Illustrator (Freelance)
- (Remote)
Working with commissions of character/background illustrations, and character designs for personal use of my clients.
2024 – 2025
3D Environment Artist and Prop Artist (Freelancer)
Frightmare Studios (Remote)
Education
2024 – 2025
Free Course
Arte Revide
Anime Background Art
2023 – 2024
Bachelor Degree
Faculty Méliès
Game Art
2023 – 2023
Free Couser
CG World
Fundamental Drawing
2020 – 2022
Master Degree
Federal University of Uberlândia
Architecture and Urbanism