
Biography
Growing up I was always passionate about videogames. Their narratives and visual experiences stuck with me for years, and I dreamt about taking part in creating that experience for someone else. 3D Art was the perfect way to bring together my love for art, technology and gaming. I have a passion for what I do, and enjoy breaking down different workflows and researching new technologies.
Having previously gone to university for Computer Science, I'm a fan of problem-solving and never turn down a good challenge. I enjoy bridging the gap between art and engineering and am currently trying to break into the videogames industry, in the hopes of later being able to help others in this path do the same.
Skills
Roles
- Intermediate
- Intermediate
- Basic
- Basic
Technical Skills
- Basic
Work Experience
2022 – Present day
Junior - 3D Artist
The Vertex Guild Studios
Outsourcing studio experience. Time management and task-tracking to meet deadlines working in a team under an Art Lead. Further development of industry standard workflows, focus on Game Art.
Education
2016 – 2022
Master's
NOVA School of Science and Technology
Computer Science
Opportunity to develop technical knowledge of 3D graphics and game engines, as well as participate in complete game development pipelines. Programmed in C# and GLSL for shader implementation
2020 – 2022
Technical
Odd School Creative Media
3D Game Art
Intensive 3D Game Art course including both hard-surface modeling and organic sculpting. Focus on props and environment. Creative and dynamic environment with industry standard pipelines and workflows
