
Biography
I was born in 1994 in Istanbul/Turkey. I have loved playing games for as long as I can remember, I like to dive into adventures in different worlds. Over time, this love turned into professional interest.
After completing technical drawing education at highschool, I finished the animation department as an associate degree. I was very interested in environments in the games and I developed myself especially in this area, having an architectural background helped me in this regard.
I have been working on various projects in the game industry for about 5 years for multiple platforms such as pc, mobile, AR/VR. I have always been a good team player throughout my working life. I can easily adapt myself to new pipelines and learn new methods quickly
Skills
Roles
- Advanced
Technical Skills
- Advanced
Software
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Basic
Work Experience
2020 – Present day
3D Artist
Mynet Games (Istanbul / Turkey)
Creating 3D assets and overall scene lighting for upcoming multiplayer game on monile platform.
2019 – 2020
3D Artist
LootCopter Game Studio (Istanbul / Turkey)
Creating 3D assets and overall scene lighting for hypercasual games.
2019 – 2019
Environment Artist
Lava Games (Istanbul / Turkey)
Creating 3D assets and overall scene lighting for upcoming multiplayer game on PC platform.
2018 – 2018
3D Artist
Glitch Studios (Istanbul / Turkey)
Creating 3D assets and scene lighting for VR / AR projects on PC / mobile platform.
2018 – 2018
3D Artist
Modern Innova - Virtual Arts Agency (Istanbul / Turkey)
Creating 3D assets and scene lighting for VR / AR projects on PC / mobile platform.
Education
2012 – 2014
Associate of Arts
Ayvansaray University
Animation, Interactive Technology, Video Graphics and Special Effects
