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Bartolomeo Muzzarelli
Adobe Photoshop
Adobe Indesign
Houdini

I am a curious and proactive CG Artist, with a strong drive and passion for learning more each and every day.

Biography

Hello, My name is Bartolomeo Muzzarelli, but everyone calls me just Bart. I specialise in Environments creation, with a special focus on proceduralism. Although I am also proficient in several other aspects of a pipeline, such as Fx, modelling, texturing, lighting, compositing, tracking and matte painting During the years I have acquired knowledge on how to complete these tasks within different software packages such as Houdini and Maya for 3D, Nuke for compositing, Substance Painter when it come to texturing, 3D Equalizer and Pf Track for tracking. Additionally I also have some basic experience with Unreal Engine and I am strongly convinced that my background as a filmmaker can come into play and merge with my VFX knowledge, turning into some extra value for any team.

Skills

Roles

  • Intermediate
  • Basic

Software

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Basic

Work Experience

2021 – 2022

3D Artist

Freelance (Remote)
Crypto Token modelling and design

2021 – 2021

3D/DMP Trainee

The Focus (Motreal-Remote)

2018 – 2019

Video content creator Intern

Smart Insiders (Madrid, Spain)

Education

2019 – 2021

MA Digital Effects

Bournemouth University

Unknown

2019 – 2015

Bachelor's Degree

RUFA-Rome University of Fine Arts

Movie Production