
Skills
Roles
- Basic
Software
- Intermediate
- Basic
- Basic
- Basic
Work Experience
2023 – Present day
3D Environment Artist
Sentendo (Remote - Spain)
I'm in charge of bringing to life the 3D concepts for the environments for the Super Tiny People In Deep Space (STPIDS) game demo at Sentendo.
2022 – 2022
QA Tester and Narrative Integrator
VIVA Games Studios (Remote - Spain)
Testing of mobile and PC games, test cases, smoke tests and checklists, bug reports, bug verification, review of the narrative and logical part of the games.
2019 – 2022
Gaming Support Agent
5CA (Remote - Spain)
Technical customer support for a client of the video games industry on all platforms: iOS/Android, Windows/Mac, PlayStation, Xbox, and Nintendo.
Education
2023 – Present day
Odin3D
Modular scenarios in Unreal Engine [GAME READY]
I have learned workflows to create modular and optimized scenarios from conceptualization to implementation within the engine.
2023 – Present day
Odin3D
Digital Organic Sculpting with ZBrush
I learned to create and model 3D characters, assets and make special effects, using ZBrush for it.
2023 – 2023
Odin3D
Modeling and Texturing for Video Games
In this course, I've specialized in 3D modeling workflows, UVs creation, assets optimization, texturing, PBR workflow, lighting, shading, nodes, composition, and exporting assets to game engines.
2023 – 2023
M3DS Academy
Unreal Engine Specialized Program
In this program, I learned how to develop a game using Unreal Engine; blueprints, Niagara system, materials, landscape/set dressing, foliage, animations, cinematics and illumination.
2021 – 2023
Certificate of Higher Education
Ilerna
3D Animation, Games and Interactive Environments
I learned to animate, model and rig characters and objects, to create scenarios in 2D and 3D, program a videogame, and conceptualize projects starting from the first draft.
