
Biography
Audrey is a versatile 3D artist with experience in modeling, texturing, animation, and rigging. She has worked across game development, animation production, and immersive media, bringing environments and characters to life with technical precision and a strong storytelling mindset. Proficient in tools such as Autodesk Maya and Unreal Engine, Audrey thrives in collaborative settings and is committed to continuous learning. She is passionate about contributing to both feature film pipelines and game production.
Skills
Roles
- Intermediate
- Intermediate
- Intermediate
- Basic
Technical Skills
- Intermediate
- Basic
Software
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
Work Experience
2022 – 2024
3D Production Artist
SF Games Ltd. (Hong Kong)
- Produced 3D models, textures, and animations for multi-platform projects.
- Animated characters with keyframe animation and rigging to convey personality and emotion.
- Enhanced commercial campaigns and simulations with engaging 3D visuals.
- Coordinated with cross-cultural teams using Jira and Confluence, improving collaboration and production flow.
Notable projects include:- "Tiger On the Run": Mobile game, average rating of 4+ out of 5 on app stores.
2021 – 2022
Junior - 3D Game Artist
Neo Land Entertainment Ltd. (Hong Kong)
- Modeled and textured stylized characters, props, and environments.
- Animated game assets and effects for gameplay and trailers.
- Assisted senior artists in asset refinement and rigging.
Notable projects include:- “Baccarat Corsair”: Delivered animations and its trailer, set to launch on Steam.
2018 – 2019
(Volunteer) Assistant Stop-motion Animator
HKAGE & CityU HK TAE (Hong Kong)
- Guided high school students with no prior animation experience in creating stop-motion animations, covering character design, scene setup, and frame-by-frame filming.
- Worked together with workshop organizers to ensure smooth and effective delivery of educational content.
2016 – 2016
3D Artist (Internship)
Pikatoons Co., Ltd. (Shanghai, China)
- Built and implemented 3D assets, including characters, environments, and props, ensuring seamless integration into game engines.
- Worked with senior artists to refine artwork based on feedback and project requirements, enhancing asset quality and alignment with the overall design.
- Gained hands-on experience with industry-standard software and workflows, including texture painting, UV mapping, and asset integration.
Education
2016 – 2021
Arts in Creative Media
School of Creative Media, City University of Hong Kong
Computer Graphics
