
Biography
Hey there! I'm Asier, a Concept Artist and Illustrator based in Bilbao, Spain.
I’m passionate about storytelling through visuals, and I enjoy turning ideas into compelling images that connect with people. With a strong foundation in digital illustration and a curious mindset, I bring both creativity and structure to every project.
My background in automotive electromechanics gave me a unique appreciation for how things work, which helps me add depth and authenticity to the props and vehicles I design. I also integrate 3D tools like Blender and ZBrush into my workflow, not just for accuracy, but to explore new perspectives in composition, lighting, and form.
I love collaborating, learning from others, and diving into new creative challenges. Let’s build something inspiring together!
Skills
Roles
- Intermediate
Technical Skills
- Intermediate
Software
- Intermediate
- Intermediate
- Intermediate
Soft Skills
- Mastery
Languages
- Fluent/Native
- Fluent/Native
- Proficient
Other Skills
- Mastery
Work Experience
2025 – Present day
Intermediate - Concept Artist (Full Time)
40 Souls (Remote)
2025 – 2025
Intermediate - 2D Illustrator (Freelance)
Trivium Studios (Remote)
Concept and design of six character cards based on a historical figure for the board game Time Rift.
2025 – 2025
Intermediate - Concept Artist (Freelance)
Skyride technology (Remote)
Concept vehicle design and a visualization of the attraction at the Santa Monica Pier for a commercial proposal.
2022 – 2022
Junior - Concept Artist (Internship)
Dreamdice (Remote)
Illustrated the game’s loading screen and supported the art team during pre-production.
2021 – 2021
Junior - Concept Artist (Internship)
Dreamdice (Remote)
Created concept art assets during first-year internship at Centro Pixels.
2008 – 2020
Mechanic
Getxo automóviles s.a. (Leioa, Basque Country, Spain)
Education
2024 – 2025
Concept Art Mentee
King & THU Mentorship Program
Visual Development
Selected as one of 25 national mentees based on creative project submission. Mentored for one year by Daniel Mallada, Senior Visual Development Artist at Blizzard Entertainment. Developed concept art projects with professional feedback. Gained insight into AAA pipelines and team workflows.
2021 – 2022
Master
Centro Pixels
Specialisation in digital illustration and concept art
2020 – 2021
Master
Centro Pixels
Digital illustration and concept art
