

Arnaud Lonys
Bake lowpoly models, create UVs and texture them with Substance Painter and integration in Unreal Engine 4.
Extensive experience in a multitude of 3D art content production including: 3D characters, creatures, props, clothing, armours and more
3D modelling in Z-brush, Marvellous Designer and Maya/3dsMax.
Biography
I am a Senior 3D character Artist working in the video game industry
Shipped AAA titles that I worked on are:
- Wolcen : lords of mayhem
- Outcast 2: a new beginning
- Returnal
- Street fighter V
- Monster of the Deep: Final Fantasy XV
- Little Nightmares 2
Other AAA projects that I worked on are still under NDA.
SKILLS:
- 3D modelling in Z-brush, Marvellous Designer and Maya/3dsMax,
- Bake lowpoly models, create UVs and texture them with Substance Painter and integration in Unreal
Engine 5.
- Extensive experience in a multitude of 3D art content production including: 3D characters, creatures,
props, clothing, armours and more
- Work with other departments (Designers/animators/riggers/programmers) so character models
follow technical guidelines, and processes and tools can be improved.
- Mentor juniors and interns to improve their skills
- Good communication skills, able to work in a team and take creative input from the art director.
- Experience in blend shapes and wrinkle maps sculpting, scan cleaning and integration in Unreal Engine 4
- Experience in motion capture acting
- Clean Topology and Re-topology (Maya, 3ds Max, 3DCoat, Zbrush)
- Clean and organized UV layout and excellent understanding of the value of UV spaces.
- Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc.
- Ability to work in different styles and interpret 2D art direction.
- Good knowledge of Unreal Engine 4
Contact:
https://www.artstation.com/arnaudlonys
[email protected]
(France) +33 7 82 91 89 63
Skills
Software
- Advanced
Other Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Work Experience
2021 – Present day
Senior - 3D Character Artist
Wolcen Studio (Nice, France)
2019 – 2021
3D Character Artist
Appeal Studios (Charleroi, Belgium)
Developing the realistic 3D character pipeline for production in unreal Engine 4.
Creation of 3D characters, creatures, props, clothing, armours and more
Mentor juniors and interns
Scans, blenshapes
2017 – 2018
3D Character Artist
Streamline Studios (Kuala Lumpur, Malaysia)
Worked as a 3D character artist on multiple AAA games.
- Street Fighter V
- Street Fighter V Arcade edition
- Monster of the Deep: Final Fantasy XV
- Little Nightmares 2
2015 – 2016
3D Concept Artist
Luc Petit Creation (Brussels, Belgium)
I was responsible for the visual development of several shows at luc Petit Création.
I had to concept, 3D model, rig and animate characters as well as integrate them in Unreal Engine.
Education
2020 – 2020
Fly on the Wall Kris costa mentorship
3D portraiture
3D Portraiture with Kris Costa
https://www.flyonthewall.studio/
2012 – 2015
Bachelor's Degree
Haute École Albert Jacquard (HEAJ)
Graphic Techniques
2014 – 2014
Mentorship
Robotpencil Mentorship
Costume Design
2D Concept design with Anthony Jones.
https://www.robotpencil.net/robotpencilbootcamp
2012 – 2012
High school degree
Koninklijk Atheneum Vijverbeek
Science -mathematics