almost Beta
Arnaud Lonys cover
Avatar for Arnaud Lonys
Arnaud Lonys
Bake lowpoly models, create UVs and texture them with Substance Painter and integration in Unreal Engine 4.
Extensive experience in a multitude of 3D art content production including: 3D characters, creatures, props, clothing, armours and more
3D modelling in Z-brush, Marvellous Designer and Maya/3dsMax.

Biography

I am a Senior 3D character Artist working in the video game industry Shipped AAA titles that I worked on are: - Wolcen : lords of mayhem - Outcast 2: a new beginning - Returnal - Street fighter V - Monster of the Deep: Final Fantasy XV - Little Nightmares 2 Other AAA projects that I worked on are still under NDA. SKILLS: - 3D modelling in Z-brush, Marvellous Designer and Maya/3dsMax, - Bake lowpoly models, create UVs and texture them with Substance Painter and integration in Unreal Engine 5. - Extensive experience in a multitude of 3D art content production including: 3D characters, creatures, props, clothing, armours and more - Work with other departments (Designers/animators/riggers/programmers) so character models follow technical guidelines, and processes and tools can be improved. - Mentor juniors and interns to improve their skills - Good communication skills, able to work in a team and take creative input from the art director. - Experience in blend shapes and wrinkle maps sculpting, scan cleaning and integration in Unreal Engine 4 - Experience in motion capture acting - Clean Topology and Re-topology (Maya, 3ds Max, 3DCoat, Zbrush) - Clean and organized UV layout and excellent understanding of the value of UV spaces. - Strong fundamental art skills: Anatomy, Silhouette, Shape, Form, etc. - Ability to work in different styles and interpret 2D art direction. - Good knowledge of Unreal Engine 4 Contact: https://www.artstation.com/arnaudlonys [email protected] (France) +33 7 82 91 89 63

Skills

Software

  • Advanced

Other Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Advanced

Work Experience

2021 – Present day

Senior - 3D Character Artist

Wolcen Studio (Nice, France)

2019 – 2021

3D Character Artist

Appeal Studios (Charleroi, Belgium)
Developing the realistic 3D character pipeline for production in unreal Engine 4. Creation of 3D characters, creatures, props, clothing, armours and more Mentor juniors and interns Scans, blenshapes

2017 – 2018

3D Character Artist

Streamline Studios (Kuala Lumpur, Malaysia)
Worked as a 3D character artist on multiple AAA games. - Street Fighter V - Street Fighter V Arcade edition - Monster of the Deep: Final Fantasy XV - Little Nightmares 2

2015 – 2016

3D Concept Artist

Luc Petit Creation (Brussels, Belgium)
I was responsible for the visual development of several shows at luc Petit Création. I had to concept, 3D model, rig and animate characters as well as integrate them in Unreal Engine.

Education

2020 – 2020

Fly on the Wall Kris costa mentorship

3D portraiture

3D Portraiture with Kris Costa https://www.flyonthewall.studio/

2012 – 2015

Bachelor's Degree

Haute École Albert Jacquard (HEAJ)

Graphic Techniques

2014 – 2014

Mentorship

Robotpencil Mentorship

Costume Design

2D Concept design with Anthony Jones. https://www.robotpencil.net/robotpencilbootcamp

2012 – 2012

High school degree

Koninklijk Atheneum Vijverbeek

Science -mathematics