
Biography
I’m originally from Russia and I studied at St. Petersburg State University ITMO, my major was Computer Science. Right now I’m getting a degree at The Academy of Arts in San Francisco and my major is 3D Animation and VFX with VFX emphasis. I have 2 years of professional experience in compositing mostly in Nuke and After Effects. Right now I'm specializing in creating procedural assets, procedural modeling, and dynamic simulation in Houdini. I am proficient at texturing and lightning, creating textures in Substance Painter and Substance Designer, making shaders, and rendering in Arnold, Mantra, and Redshift. I'm also skilled in pipeline optimization and R&D. I would like to work as a TD/VFX artist in the game or movie industry. Currently, I’m leading a team at Studio X of 24 artists in full-cycle production of animation in Unreal Engine.
Skills
Roles
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
- Basic
Technical Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
Other Skills
- Mastery
- Intermediate
- Basic
- Basic
- Basic
Work Experience
2021 – Present day
TD FX
Studio X (San Francisco)
Education
2019 – 2022
BFA 3D Animation&VFX
Academy of Arts University
VFX
2011 – 2015
Computer Science
Saint Petersburg State University ITMO
Optics Engineering
