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Arina Agafonova
Research
Color Correction
3D Rendering

Creative problem solver with strong organization skills and a keen critical eye. Team player with a proven record of exceptional collaboration and communication abilities.

Biography

I’m originally from Russia and I studied at St. Petersburg State University ITMO, my major was Computer Science. Right now I’m getting a degree at The Academy of Arts in San Francisco and my major is 3D Animation and VFX with VFX emphasis. I have 2 years of professional experience in compositing mostly in Nuke and After Effects. Right now I'm specializing in creating procedural assets, procedural modeling, and dynamic simulation in Houdini. I am proficient at texturing and lightning, creating textures in Substance Painter and Substance Designer, making shaders, and rendering in Arnold, Mantra, and Redshift. I'm also skilled in pipeline optimization and R&D. I would like to work as a TD/VFX artist in the game or movie industry. Currently, I’m leading a team at Studio X of 24 artists in full-cycle production of animation in Unreal Engine.

Skills

Roles

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic

Technical Skills

  • Advanced
  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic

Other Skills

  • Mastery
  • Intermediate
  • Basic
  • Basic
  • Basic

Work Experience

2021 – Present day

TD FX

Studio X (San Francisco)
Collaborate with directors, producers and leads to create visual effects and build technical tools for artists. Develop dynamics simulation, texturing, rendering, lighting and compositing for movie.

Education

2019 – 2022

BFA 3D Animation&VFX

Academy of Arts University

VFX

Focus on simulation in Houdini and Unreal Engine development

2011 – 2015

Computer Science

Saint Petersburg State University ITMO

Optics Engineering