
Biography
I'm a 3D character, creature and gameplay animator with experience working for episodic series,
films, games and commercials. I have an extensive experience editing motion capture data (Kingdom Come:
Deliverance, Space Engineers, Ready Player One and Alone in the Dark) as well as hand-keyframed
animation for humanoids, creatures, objects and cameras. My animation skills also include facial animation
the creation of cinematic shots and the creation and export of gameplay animations such as cycles, hit
reactions, idles, combo attacks and synced animations.
Maya, Motion Builder and Unreal are the software I use more frequently at work and I'm constantly
learning new techniques and workflows. I like giving life to all sorts of characters through believable
performances involving good timing, posing and spacing. I particularly enjoy retargeting motion capture
date in either Motion Builder or Maya (HumanIK) or both. I have good working knowledge of Blender and I
can create simple Python scripts to speed up my workflow in Maya. I'm also knowledegeable about rigging,
blueprints, state machines, animation sequences and the animation sequencer in Unreal.
The achievements in my career that I'm more proud of include my collaboration in 2016 for Steven
Spielberg's 'Ready Player One' as a mocap clean-up artist. I was part of a small team of animators
responsible for the shots that were used in the previsualization of the film. Other achievements which have
left their mark on me are my work for the development of 'Alone in the Dark' (Pieces Interactive) and the
time I spent animating episodic series and films for the studio Czech Anim (PFX, Prague). During the
development of 'Alone in the Dark' I created all the animations for the last boss (cycles, attacks, combos..).
I was also involved in the creation of game play animations for the rest of characters and enemies and in the
retargeting and cleaning of mocap data. Maya and Unreal were the tools that we used to create the
animation assets for that project.
I have worked in many countries and with people from all over the world. I speak fluently three languages
(Spanish, English, French) and I enjoy discovering new cultures and places.
Skills
Roles
- Mastery
- Mastery
Software
- Mastery
- Intermediate
- Intermediate
Other Skills
- Basic
Work Experience
2024 – 2025
Senior - Animator
Freelance (Remote)
Tasks: Concepting, blocking out, implementing and polishing of animations. Supporting animations using physics and other simulations. Importing and set-up of animated assets in Unreal engine. Advising and mentoring teammates.
2021 – 2024
Senior - Animator
Pieces Interactive (Skövde)
Tasks: I was responsible for hand-keyframing all the gameplay animations for the final boss as well as hand-keyframing the rest of creatures. I was also involved in creating cycles, retargeting and editing the mocap data for PC and NPC characters and in exporting animations from Maya to Unreal Engine. I worked in close colaboration with the lead animator, programmers, director of animation and game director.
2016 – 2019
Senior - Animator
PFX/CzechAnim (Prague)
Tasks: I was responsible for the animation of characters and props in Maya and I was also involved in the creation of layouts if necessary.
2016 – 2016
Senior - Animator
Digital Domain (London)
Tasks: Editing the mocap data for the master sequences in Motionbuilder for previsualization purposes in the film 'Ready Player One'.
2007 – 2011
Animator
Pinka Studio (Annecy)
Tasks: I was responsible for the animation of characters and props in Softimage XSI in several episodic series.
Education
2003 – 2004
XSI Certificate for Film and Television
Sintesys
3D
Animation, Rigging, Modelling, Rendering, Compositing and VFX.
2002 – 2002
N/A
Trazos School of Art
3D
Introductory course to Maya.
1993 – 1998
Bachelor's Degree
Universidad de Sevilla
Philology
English Grammar and Literature studies.