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Antonio Neto

Senior

3D Texturing
Pipeline TD
GLSL

Biography

With almost 10 years of experience in the industry, I am a VFX artist that grow up watching movies and the behind the scene shows at the TV cable channels.
Following my passion I graduated in Advertising and publicity in 2009, and started to work in a TV Station as a Motion Grapher and 3D Generalist where I stayed for 2 years.

In 2011 I decided to go one step further and improve my technical and art skills studying outside of my country(Brazil), then go to study at Gnomon School in Hollywood where is located the heart of the cg industry, and get closer to fulfill my dream of work in Hollywood Blockbusters films.

In 2015 I developed a tool that was shipped with the Mari Foundry's software, that improve texture and lookdev workflow across Mari and Maya by transferring data streamline with a click of a button and allowing artist to preview production shaders such as Arnold, Vray and Redshift in real-time on Mari's viewport. At that time no other application was capable to texture and lookdev assets in context closer to the final result in real-time.

Specialties: Lookdev, Texturing, Shading, Lighting, Scripting

Skills

Roles

  • Mastery
  • Advanced
  • Intermediate
  • Basic
  • Basic

Technical Skills

  • Advanced

Other Skills

  • Intermediate
  • Basic

Work Experience

2022 – 2025

Look Development Artist

Cinesite (Montreal)

Look developing Assets in Gaffer with Arnold, Texturing Assets in Substance and Mari.
Debugging Assets in lighting shots when necessary, collaborating with lighting and sometimes comp team to improve Assets photorealism on certain shots when the sups request.
Developing simple tools to improve team workflow, sharing techniques and approaches with collogues on challenging assets.

2023 worked projects:
The Fall Guy
Road House
A Haunting in Venice
2022 worked projects:
Dashing Through The Snow
Foundation (Season 2)

2018 – 2022

Look Development TD

Cinesite (Montreal)

Used my python programming skills and my artistic background in the pipeline department to bug fix and develop inhouse tools for the Assets department.

Worked on Multiple projects and in-house tools.

2017 – 2018

Environment Look Dev Artist

MPC (Montreal)

Environment Look Dev artist (Look Dev, Shading and Lighting in Katana with Renderman and Texturing in Mari).


2018 worked projects:
X-Men: Dark Phoenix
2017 worked projects:
The Nut Cracker
The Greatest Showman
Murder on the Orient Express

Education

2011 – 2012

Certification

Gnomon School of Visual Effects

VFX

Alumni from Gnomon School of Visual Effects from Fall of 2011 - Spring of 2012.

Relevant Classes:
Commercial Production Techniques.
Lighting and Redering with V-ray.
Digital Matte Painting.
Digital Painting.
Photoshop for Digital Production.
As well various Traditional Classes(drawing, sculpting, painting, color theory etc...).

 

Summer term of 2011. This program cover from the introduction to the software Maya to modeling, surfacing, texturing, lighting, animation, rigging, skinning, and dynamics.

2005 – 2009

Bachelor

UNIFOR

Advertising and Publicity