
Biography
Hi!
I am Antoine, a passionate freelance mid-character modeler specializing in cartoon and stylized 3D animation projects. I consider myself a versatile modeler, interested in technical and artistic tasks.
Thanks to my 4 years of experience in various studios as a character modeler, my taste for images, as well as my generalist training at ECV Animation Bordeaux, I have acquired a good knowledge of the workflow necessary for 3D character creation.
As an experienced professional, I consider clear communication and team playing as the key to reaching production deadlines and improving the quality of a project. I know how to integrate, learn quickly and recognize priorities. I see critical thinking, attention to detail, knowledge transmission, and mutual support as the best way to improve the quality of a project.
I have extensive expertise in 3D sculpting, retopology, facial blendshapes, cloth creation, technical modeling, shot sculpting, as well as stylized and PBR texturing.
I'm proficient in Maya, Zbrush, Substance Painter, Marvelous Designer, Arnold/Redshift, RD3DS wrap3, mush 3D, Shotgrid, Aquarium Studio, and some Blender for specific tasks.
To give you an idea of my personality, I would describe myself as a sociable, hard-working, and cheerful person, with a heart for benevolence, diversity and inclusiveness.
Aside from art, video games and fantasy literature, I also have a passion for outdoors and extreme sports such as martial arts, climbing and freeride skiing.
Feel free to contact me if you want to know more about my story or need anybody that sounds like me!
Best regards.
https://vimeo.com/849557698
https://www.linkedin.com/in/a-lienard/
Antoine L.
Skills
Technical Skills
- Intermediate
Work Experience
Present day
3D character modeler and sculpture artist.
Mac Guff (bruxelles, remote)
2020 – Present day
3D character modeler
Passion Pictures (London, remote.)
2019 – Present day
Junior 3D character modeler.
In Efecto (Santa cruz, Tenerife)
2019 – Present day
3D modeler & texture artist.
Digital Golem (Bruxelles)
2023 – 2023
3D character modeler and facial blendshape artist
Karlab (Paris, remote.)
2018 – 2018
3D Modeler (Internship)
Digital Golem (Bruxelles)
- Vfx modeling on Netflix’s film Girls With Ball - Cartoon character Modeling for a future animated TV show - Character modeling for Lorenzo Gato clip - Assets modeling/ surfacing for advertising
Education
2014 – 2019
master
ECV creative school
Generalist 3D animation, major character modeling.
