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Antoine Liénard

Intermediate

3D Character Art

Freelance 3D character modeler

Biography

Hi!

I am Antoine, a passionate freelance mid-character modeler specializing in cartoon and stylized 3D animation projects. I consider myself a versatile modeler, interested in technical and artistic tasks.

Thanks to my 4 years of experience in various studios as a character modeler, my taste for images, as well as my generalist training at ECV Animation Bordeaux, I have acquired a good knowledge of the workflow necessary for 3D character creation.

As an experienced professional, I consider clear communication and team playing as the key to reaching production deadlines and improving the quality of a project. I know how to integrate, learn quickly and recognize priorities. I see critical thinking, attention to detail, knowledge transmission, and mutual support as the best way to improve the quality of a project.

I have extensive expertise in 3D sculpting, retopology, facial blendshapes, cloth creation, technical modeling, shot sculpting, as well as stylized and PBR texturing.

I'm proficient in Maya, Zbrush, Substance Painter, Marvelous Designer, Arnold/Redshift, RD3DS wrap3, mush 3D, Shotgrid, Aquarium Studio, and some Blender for specific tasks.

To give you an idea of my personality, I would describe myself as a sociable, hard-working, and cheerful person, with a heart for benevolence, diversity and inclusiveness.

Aside from art, video games and fantasy literature, I  also have a passion for outdoors and extreme sports such as martial arts, climbing and freeride skiing.

Feel free to contact me if you want to know more about my story or need anybody that sounds like me!

Best regards.

[email protected]

https://vimeo.com/849557698

https://www.linkedin.com/in/a-lienard/

Antoine L.

Skills

Technical Skills

  • Intermediate

Work Experience

Present day

3D character modeler and sculpture artist.

Mac Guff (bruxelles, remote)
3D modeling, sculpting and retopology of creatures, animals and humans characters in a cartoon style for an upcoming child/horror animated feature movie.

2020 – Present day

3D character modeler

Passion Pictures (London, remote.)
3D modeling, sculpting, retopo, facial & corrective blendshapes, cloth FX setup and shot-sculp for clients such as Guerilla games, Netflix, Guild wars 2, Creative Assembly, Free Fire, Toyota etc..

2019 – Present day

Junior 3D character modeler.

In Efecto (Santa cruz, Tenerife)
Characters sculpt, modeling, retopology & UV mapping of various creatures and humans for the animated TV show named Tara Duncan and the spellbinders - 52*12 min.

2019 – Present day

3D modeler & texture artist.

Digital Golem (Bruxelles)
Modeling, UV mapping, and texturing of cartoons and VFX characters and realistic airplane and military helicopters. Clients: Netflix, Opel & Various other production companies

2023 – 2023

3D character modeler and facial blendshape artist

Karlab (Paris, remote.)
Pushing cartoon 3D sculpt into the rigging process. Retopology, technical mesh creation for rigging and texturing, facial shapes modeling in coopération with the rigging team

2018 – 2018

3D Modeler (Internship)

Digital Golem (Bruxelles)

- Vfx modeling on Netflix’s film Girls With Ball - Cartoon character Modeling for a future animated TV show - Character modeling for Lorenzo Gato clip - Assets modeling/ surfacing for advertising

Education

2014 – 2019

master

ECV creative school

Generalist 3D animation, major character modeling.

Master's degree at ECV Animation Bordeaux in 3D animation. 3 years of generalist training - 2 years of specialization in chara modeling and texturing + creation of a graduation short films