almost Beta
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Anthony Labrecque

Intermediate

Maya
Unreal Engine

I love bringing characters to life. I find teamwork to be artistically, professionally and personally rewarding. I am always eager to learn and work on all kinds of projects.

Biography

I have been working in VFX (Cinesite & Image Engine) for the past 2 years and I am now looking to transition into games. In the past months I have been learning about the animation state machines in Unreal Engine. I got a little too excited about the software and went on to watch the whole Unreal Animation Fellowship and started animating in-engine. I may not be experienced yet but I am very eager to learn.

 

On my Vimeo page you can find my professional animation reel including what has been released in the past 2 years, and also some quick gameplay animation demos and body mechanics exercises. 

 

Portfolio image is from our student short film "L'abattu des vents" that has been in festivals for nearly 2 years. 

Skills

Roles

  • Advanced

Software

  • Advanced
  • Basic

Work Experience

2022 – 2023

Animator

Image Engine (Vancouver)
Worked on The Mandalorian S3, Foundation S2 and one unreleased show.

2021 – 2022

VFX Animator

Cinesite (Montreal)
Worked on Spider-Man: No Way Home & Black Panther: Wakanda Forever. Worked with full keyframe and mocap.

Education

2018 – 2021

Bachelor

Université Laval

Animation

Very large program (modeling, texturing, animation, lighting, compositing, editing, etc.) but I focused on animation from the first year.

2016 – 2017

Certificate

Université Laval

Film studies

1 year degree during which I learned about film language, narration and editing.