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Annick Buhr

Intermediate

3D Character Art
3D Texturing

Hi, I’m Annick (she/her), a 3D character artist/3D Modeler for film, series and commercials. Currently, I'm looking for my next in studio opportunity (fulltime/freelance) from march 2025.

Biography

I'm a 3D Character Artist with professional experience in 3D modeling and design. I'm holding a B.A. in media design and in the past 6 years i've been collaborating with great teams on various fun projects in the entertainment industry: an animated feature, documentaries, motion explainers, animated commercials and VR/Game experiences.

I'm specialised in and passionate about creating stylized animation-rdy 3D characters suitable for use in feature animation, series and commercials. I really enjoy capturing the personality of characters and translating them into a three-dimensional form - through the combination of various artistic and technical skills.

I'm striving to keep contributing to the creation of high-quality and entertaining characters for feature films, as they are one effective way of ensuring the strong emotional connection with various audiences.

Skills:
3D Character Modeling, 3D Modeling, 3D Sculpting, Organic Sculpting/Modeling, Retopology, Animation-Ready Topology, Uv Creation/Layout, Texturing, Art Direction, Design, Illustration, Traditional and Digital Drawing, 2D Animation, Production Modeling, Visual Development Sculpting, Posing, Rendering, Appealing presentation

Software Proficiency:
Maya, Zbrush, Substance Painter, Blender, Photoshop, Illustrator, After Effects, Procreate, shotgrid/flow

Do you have any questions or do you want to work together on your next project?
Let's talk: [email protected]

Skills

Roles

  • Advanced
  • Advanced
  • Advanced

Technical Skills

  • Advanced
  • Intermediate

Work Experience

2021 – Present day

Modeling, Texturing, Concepting, Art Direction

Freelance (Munich)
Working as a freelancer for various companies. Tasks ranging from VisDev Sculpting for 3d printed board game figurines, to 3D Modeling (Hard- & Softsurface) für Motion Explainer.

2020 – 2024

3D Artist/Modeler, Art Director, Motion-Designer

Bavarian Broadcast Company (Munich, Germany)
Part of the motion design team in the digital innovation department as 2D/3D Designer & 3D Modeler.

2023 – 2024

Character Modeler

Studio Isar Animation GmbH/Studio 100 International (Munich)
Production Modeling of animation-ready Characters, Props and a set for the animated feature 'Heidi - Rescue of the Lynx' (2025)

Education

2015 – 2018

B.A. Media Design

DHBW Ravensburg

Design