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Anna Lukyanenko
3D Art

I love people and their self-expression, it is interesting for me to show the peculiarity of each person. I would love to take part in creating characters for cartoons and cinematics.

Biography

I have been working in animation since 2014. I have experience in developing 3d-models for animated films and games. I worked on cartoon films and also on serial animation projects. I am a curator in the online school of sculpture and anatomy and a senior in character creation. Now I work as a lead modeler and I am ready for interesting offers.

Skills

Roles

  • Advanced
  • Advanced
  • Basic

Technical Skills

  • Advanced

Work Experience

2019 – 2022

3d artist/ lead

Parovoz studio (Moscow, Russia)
Creation of characters and environments based on cartoon concepts. Maintenance of 3D modeling department. Solving production problems.

2019 – 2022

3d artist/ lead

Parovoz studio (Moscow, Russia)
Creation of characters and environments based on cartoon concepts. Maintenance of 3D modeling department. Solving production problems.

2019 – 2022

3d artist/ lead

Parovoz studio (Moscow, Russia)
Creation of characters and environments based on cartoon concepts. Maintenance of 3D modeling department. Solving production problems.

2019 – 2022

3d artist/ lead

Parovoz studio (Moscow, Russia)
Creation of characters and environments based on cartoon concepts. Maintenance of 3D modeling department. Solving production problems.

2017 – 2019

3D Artist

Antilatency ( Voronezh, Russia)
Creating models from concepts and assembling them into scenes.

2017 – 2019

3D Artist

Antilatency ( Voronezh, Russia)
Creating models from concepts and assembling them into scenes.

2017 – 2019

3D Artist

Antilatency ( Voronezh, Russia)
Creating models from concepts and assembling them into scenes.

2017 – 2019

3D Artist

Antilatency ( Voronezh, Russia)
Creating models from concepts and assembling them into scenes.

2014 – 2016

3D Artist

Wizart Animation ( Voronezh, Russia)
Work on the cartoon Sheep & Wolves (2016). Creating models from concepts and assembling them into scenes. Preparation and optimization of locations for work on the pipeline. Interaction with related d