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Anna Lebedeva
Teaching
Cinematography
3D Art

• CG Artist with more than 3 years of experience in Lighting, creating LookDevelopment shading assets and Environment for feature films, TV series, and commercials.

Biography

• CG Artist with more than 3 years of experience in Lighting, creating LookDevelopment shading assets and Environment for feature films, TV series, and commercials. • Proficient with both Linux and Windows OS, expert knowledge of Houdini, good knowledge of Maya, intermediate - of Nuke, basic knowledge of Equalizer, 3dsMax. • Good knowledge of both practical lighting and lighting workflow using Mantra, Arnold, Redshift. • Python, c++/c • Experience with procedural environment generation in Houdini for photorealistic fullCG projects • Intellectually curious team player, motivated by complex tasks, adaptable to meet any production needs. • Calm under pressure in a fast-paced environment to meet tight deadlines. • Proactive, able to add creative input whenever needed, with a keen eye for detail, and a strong sense of composition, light, and color. • Excellent communication skills and deep technical knowledge allow me to keep up with the schedule and maintain an efficient connection with other departments. Please, feel free to contact me to discuss your project or request my demo reel. Imdb: https://www.imdb.com/name/nm12080225/

Skills

Roles

  • Advanced
  • Basic
  • Basic

Technical Skills

  • Intermediate
  • Intermediate
  • Basic
  • Basic

Software

  • Intermediate
  • Intermediate
  • Basic

Other Skills

  • Advanced
  • Intermediate
  • Basic

Work Experience

2021 – Present day

Department Production Manager

CGF (Moscow, Russian Federation)
- Management inside the department - Able to distinguish ‘urgent’ from ‘important’

2021 – Present day

Lighting Artist

CGF (Moscow, Russian Federation)
Lighting, shading and rendering in houdini with mantra, arnold Optimize shots for efficient rendering Rendering photorealistic scenes in close cooperation with other departments

2018 – 2021

Layout Artist

CGF (Moscow, Russian Federation)
Scripting in VEX and Python Previs and camera animation Assembling and preparing scene Training of new artists in dpt. Making locations/ props placement/ 2d crowd sprites Houdini generation assets

2016 – 2016

Engineer (Programmer)

TRANSAS MARINE INTERNATIONAL (Saint Petersburg, Russian Federation)
- Writing scripts to check the physical correctness of the computer model of the ship - Compilation of tables to analyze the presence of interchangeable models

Education

2015 – 2017

Master's degree

Saint Petersburg State University

Physics

2011 – 2015

Bachelor's degree

Saint Petersburg State University

Applied maths and physics