
Biography
• CG Artist with more than 3 years of experience in Lighting, creating LookDevelopment shading assets and Environment for feature films, TV series, and commercials. • Proficient with both Linux and Windows OS, expert knowledge of Houdini, good knowledge of Maya, intermediate - of Nuke, basic knowledge of Equalizer, 3dsMax. • Good knowledge of both practical lighting and lighting workflow using Mantra, Arnold, Redshift. • Python, c++/c • Experience with procedural environment generation in Houdini for photorealistic fullCG projects • Intellectually curious team player, motivated by complex tasks, adaptable to meet any production needs. • Calm under pressure in a fast-paced environment to meet tight deadlines. • Proactive, able to add creative input whenever needed, with a keen eye for detail, and a strong sense of composition, light, and color. • Excellent communication skills and deep technical knowledge allow me to keep up with the schedule and maintain an efficient connection with other departments. Please, feel free to contact me to discuss your project or request my demo reel. Imdb: https://www.imdb.com/name/nm12080225/
Skills
Roles
- Advanced
- Basic
- Basic
Technical Skills
- Intermediate
- Intermediate
- Basic
- Basic
Software
- Intermediate
- Intermediate
- Basic
Other Skills
- Advanced
- Intermediate
- Basic
Work Experience
2021 – Present day
Department Production Manager
CGF (Moscow, Russian Federation)
2021 – Present day
Lighting Artist
CGF (Moscow, Russian Federation)
2018 – 2021
Layout Artist
CGF (Moscow, Russian Federation)
2016 – 2016
Engineer (Programmer)
TRANSAS MARINE INTERNATIONAL (Saint Petersburg, Russian Federation)
Education
2015 – 2017
Master's degree
Saint Petersburg State University
Physics
2011 – 2015
Bachelor's degree
Saint Petersburg State University
Applied maths and physics
