almost Beta
Anna Beganska (Anissa genzho) cover
Anna Beganska (Anissa genzho)

Ukraine

3D Character Art
ZBrush
Maya

3D Character Artist

Biography

9+ years experience in creating 3D assets for video games. Started as a 3D Generalist Artist and for the past 3 years I specialized mostly in creating 3D characters. I have work experience with international creative teams, both directly with client and through the manager. As a part of DragonFly team I worked with such companies as Blizzard, Riot Games, Airship Syndicate, Rovio and Epic Games. I have experience as a 3D Character Artist at two types of pipeline which are creation only of the high-poly mesh and the full-cycle pipeline (from high-poly to final render).
In early 2020 I started my personal YouTube-channel “Gamedev from Girl” where I post video tutorials, creative timelapses, interviews with specialists from the industry, talks about my own experience in gamedev and reviews of various CG-events.
From time to time I act as a speaker at CG-conferences

Key skills
3d character modelling and sculpting, hard-surface modelling, anatomy sculpting, retopology, making Uvs, hand-paint texturing, PBR-texturing, render in Marmoset, optimizing meshes for engines, character design, sociability, creativity, self-learning, team-player, perseverance, not afraid of challenges

Skills

Technical Skills

  • Mastery

Software

  • Mastery
  • Mastery
  • Advanced
  • Advanced
  • Basic

Other Skills

  • Basic