
Biography
9+ years experience in creating 3D assets for video games. Started as a 3D Generalist Artist and for the past 3 years I specialized mostly in creating 3D characters. I have work experience with international creative teams, both directly with client and through the manager. As a part of DragonFly team I worked with such companies as Blizzard, Riot Games, Airship Syndicate, Rovio and Epic Games. I have experience as a 3D Character Artist at two types of pipeline which are creation only of the high-poly mesh and the full-cycle pipeline (from high-poly to final render).
In early 2020 I started my personal YouTube-channel “Gamedev from Girl” where I post video tutorials, creative timelapses, interviews with specialists from the industry, talks about my own experience in gamedev and reviews of various CG-events.
From time to time I act as a speaker at CG-conferences
Key skills
3d character modelling and sculpting, hard-surface modelling, anatomy sculpting, retopology, making Uvs, hand-paint texturing, PBR-texturing, render in Marmoset, optimizing meshes for engines, character design, sociability, creativity, self-learning, team-player, perseverance, not afraid of challenges
Skills
Technical Skills
- Mastery
Software
- Mastery
- Mastery
- Advanced
- Advanced
- Basic
Other Skills
- Basic
