
Biography
I'm a Senior Character & Concept Artist with 13+ years of experience in game development. My background includes character concept art for the Metro franchise at 4A Games and freelance work on modular character and clothing packs for BigMediumSmall.
My main focus is realistic digital clothing and garment construction, with advanced expertise in Marvelous Designer. I enjoy creating complex, layered outfits that tell a story through their construction, materials, and textures.
I work across the full character pipeline, from concept development and visual research to garment creation, high-poly sculpting, retopology, UVs, baking, PBR texturing, and real-time optimization.
Alongside production work, I teach and mentor artists, helping them develop their digital clothing skills and build practical workflows for character creation.
Skills
Roles
- Advanced
- Advanced
- Advanced
- Advanced
Technical Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
Software
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Proficient
Work Experience
2020 – Present day
Concept Artist\Character Artist
BIG MEDIUM SMALL
2020 – 2023
Senior - Character Concept Artist (Full Time)
4A Games (Ukraine)
I worked on characters as a concept artist for Metro and a new NDA project.
2018 – 2020
Senior - Concept Artist
Artificial Core (Ukraine)
2013 – 2016
2D artist/Illustrator/Graphics designer
UDTech (Ukraine)
2012 – 2013
2D artist/Illustrator/Graphic designer
Upwork
2011 – 2012
