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Anja Regnery

Anja Regnery studies Game Design with focus on Animation and Character Design. Her passion lies in the Feature Animation Film Industries. She loves climbing, loud music, baking, animals and people.

Biography

I was born as a happy child of the 90s in Trier, Germany. As a kid I loved generally everything and I cannot remember that I drew alot. But that changed in school, so I did what everybody does, draw in class to avoid boring math class. And drawing somehow evolved into something more important to me than all the other classes. I made one of my 3 big discoveries after my graduation: you can make a living by doing art. So after School I wanted to do 'something with drawing' and I pretty much did the only thing that I could do in my small town, I studied graphic design. Graphic design is not really the best thing to study when you want to draw, I realized quite fast, but I like to stick to my decisions and so I took every class that I could to specialize on concept art and character design. During that time I made my second big discovery in life: Animation. After my Bachelor of Arts in 'Character Design and Concept Art' I decided to extend my studies into the field of animation. This led me 2 Years later to my Masters Degree with a final dissertation in 2D Animation. Small towns do not have big studios. That is a learning I had to undergo when I started to apply. So I decided to take my chances and start my own selfemployed Freelance career. This was quite a liberating experience. It enabled me to work for multiple companies and even though I did not have enough experience to work for the big animation studios, I could work wherever I wanted. So after those 28 years of 'living the small-town-life' I felt in need of bigger pictures, landscapes, people, experiences, you may call it: I wanted to see something from this world. I packed my stuff and went to New Zealand for a year of Work and Travel. Happy Days, I saw the Weta Workshops, hiked trough mountains, went surfing, met wonderful people and learned to speak quite fluently the english languange. During that trip I worked as a freelance graphic designer and illustrator. I produced my own stickers, started to learn how to paint and how to write invoices. I came back to germany just one month before the corona pandemic started to 'kick in'. Hard times. My long kept dream: to work for the animation industry started to seem an impossible undertaking. But films like Spa Studio's film 'Klaus', Sony Pictures' 'Spiderman - Into the spiderverse' or Disney's 'Wreck it Ralph' inspired me. So I had to try it, break into the industry. I tried to get to know people and go to fairs but it was super hard to get any kind of connection during the pandemic. That was my third learning: It will take all of my efforts to find my spot in the industry. So I decided to look for an alternative path. And I found the School for Games in Berlin. They liked my work and after 6 short months of tense waiting I moved to Berlin and started my education at the S4G. I have to say: it is awesome. I got to know so many super talented people. My teachers are coming directly from the game industry and I can gain experience by working on projects in teams of 6 or more people. I can work on my strengths and overvome weaknesses to prepare for my next level up: Breaking into the industry. So where to go from here? I will finish my school in about one and a half years, October 2023. What will happen then I cannot say. I hope the pandemic will be history 'til then. And I hope I can travel (and maybe live in?) America one day. Whatever happens 2023 I hope I can find my place in the industry and do what I like best: drawing.

Skills

Roles

  • Advanced
  • Intermediate
  • Basic
  • Basic
  • Basic

Work Experience

2020 – Present day

Freelancing Illustrator

Human Made (Luxemburg, Wasserbillig)
I work as a freelancing illustrator, mainly doing digital work for educational posters.

2017 – 2019

Freelancing Graphic Designer

Markenmut (Germany, Trier)
My first work experience in the field of Design. I worked on video ads and did illustrations for printed ads.

2018 – 2019

Freelanceing Graphic Designer

Phormat (Germany, Trier)
In this company I worked mostly on Logo Design, Editorial Design (Catalogues and such) and Social Media management.

Education

2021 – Present day

State-approved Game Designer

School 4 Games

Game Graphics (Art)

2011 – 2018

Master

Fachhochschule Trier

Concept Art and Animation

I studied Concept Art and Animation as well as the general Rules of Graphic Design. During my education I learned the foundational skills that are necessary for Design and Teamwork.