
Biography
Art was just a hobby during my high school days but I started taking it seriously after high school. Went to a community college to study art only to drop out after the second year to just focus on art. I decided to attend a game dev school which didn't turn out well. I Graduated in 2019 but starting back at square one because I still have no idea what I'm doing. Mostly relied on 3D to do my art nowadays but taking some steps back to rely less on 3D and more on the designer side. Also, I do love designing in 3D which is Ironic.
Skills
Roles
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Intermediate
Technical Skills
- Mastery
Work Experience
2022 – Present day
Concept Artist
Red Door Digital
design and visualize mech/cyberpunk characters variations.
2022 – 2023
3D Digital Matte Painter
Ingenuity Studios (Los Angeles)
Compose, Concept, and, iterate rendered 3D images or backdrop into Matte painting plate.
Using Blender, Photoshop, Keyshot, Substance Painter, and Nuke.
2020 – 2021
Concept Artist
Pixel Dash Studios (Baton Rouge, Louisiana)
I Iterated on spaceship designs in ortho views and reiterate a few selected
designs in black and white before moving into modeling and final visualization.
Was given one reference to work if (A Cake)
2018 – 2018
Concept Artist (Internship)
Pixel Dash Studios (Baton Rouge, Louisiana)
Pre-visual Artist Concept Artist on an unannounced project about Racing Mechs and hard surface designs.
I was in charge of visualizing pre-production mood art for an upcoming mech game.
Education
2017 – 2019
Game Art and Animation
AIE
art
Studied game art and animation/ game dev
Software taught in the curriculum
(Maya, 3Ds Max, Substance Painter, Unreal, Unity, Photoshop, Substance Designer, Marmoset)
