
Biography
RESUME
Computer scientist with well-established computing fundamentals, specializing in
the development of 3D game solutions. My experience includes all stages of game
development, from requirements analysis and conversations with product owners to
the elaboration of documents, implementation of Unreal Engine solutions,
optimization of assets and scenes, as well as 7 years of freelance as a digital artist.
ALMA MATER
UTFPR, in portuguese – Federal University of Technology of Paraná state
BSc in Computer Science – (january/2015 ~ March 2020 (pandemic hiatus until
January 2022) ~ December/2022)
EXPERIENCES - IT
Software Developer - Funded Academic Research & Publication
UTFPR - Federal University of Technology - January 2021 - December 2022
Development of a serious game as a tool to assist in genetics learning. Working with Unreal
Engine 5. Responsible for researching with genetics professionals and teachers,
ways to help students learn genetics topics with limited resources in Brazilians
public schools. Creation, documentation, and implementation of mechanics with
performance-driven development for a 3D game. As well testing the application with
genetic professionals.
Art Director - Funded Academic Research & Publication
UTFPR - Federal University of Technology - March 2017 - January 2018
Development of a Serious Game to Help in the Treatment of Non-Progressive Chronic
Encephalopathy of Childhood. Constructing inclusive UI/UX Solutions for children with
Non-Progressive Chronic Encephalopathy. Working with Unity, Photoshop and
Blender 3D.
Game Developer/Art Director - I3 GOVERNANÇA DE PROJETOS LTDA 2018
Designed and developed engaging game mechanics to facilitate the learning of
Scrum for company teams. Extensive research with the product owner to understand
the key principles of Scrum, as well as creating comprehensive documentation to
guide the development process. Created a captivating steampunk-based art
direction using a combination of Blender 3D, Photoshop, and Unity.
UI/UX Designer - Funded Academic Research & Publication
UTFPR - Federal University of Technology - January 2018 - January 2019
Development, Application, and Evaluation of a Serious Game as an Auxiliary Tool for
Teaching Chemistry. Responsible for the development of UI/UX assets aiming
interactive chemistry puzzles. Aswell 2D animations and art direction of the
application. Working with Unity, Photoshop and Blender 3D.
Hardware Developer - Funded Academic Research & Publication
UTFPR - Federal University of Technology - January 2016 - January 2017
Developed circuit boards to be implemented in a GPS collar to monitor and analyze
the behavior of street dogs. Worked with Arduino and GPS modules. Responsible for
the design, development, and manual manufacture of multiple printed circuit boards
to bridge the modules with Arduino, aiming size reduction, battery optimization and
impact resistance.
Skills
Roles
- Advanced
- Advanced
- Basic
- Basic
Software
- Mastery
- Advanced
- Advanced
Other Skills
- Advanced
Work Experience
2018 – Present day
Digital Artist
Ponte Desenvolvimento (Foz do Iguaçu(PR))
Responsible for corporate documents design and presentations. Using Adobe Photoshop
2020 – 2022
Unreal Dev
UTFPR (Medianeira(PR))
Developed a performance driven serious game in Unreal Engine 5. Working with genetics professionals to help students learn genetics topics with limited resources in Brazilians public schools.
2017 – 2018
Art Director | Unity VR Dev
UTFPR (Medianeira(PR))
Developed inclusive UI/UX Solutions for children with Non-Progressive Chronic Encephalopathy. Working with Unity, Photoshop and Blender 3D
Education
2023 – 2024
Post gradute
Pontifícia Universidade Católica de Campinas
Machine Learning
2015 – 2022
Bachelor's
Universidade Tecnológica Federal do Paraná
Computer Science
During my Bachelor's degree in Computer Science, I developed and successfully launched three serious games. These games included one aimed at assisting in the treatment of non-chronic encephalopathy.
