almost Beta
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Angelo Bianchin
Adobe Photoshop
Unreal Engine
Design

Computer Scientist who pratices and loves art, machine learning and Unreal Engine. Aspiring Environment Artist.

Biography

RESUME Computer scientist with well-established computing fundamentals, specializing in the development of 3D game solutions. My experience includes all stages of game development, from requirements analysis and conversations with product owners to the elaboration of documents, implementation of Unreal Engine solutions, optimization of assets and scenes, as well as 7 years of freelance as a digital artist. ALMA MATER UTFPR, in portuguese – Federal University of Technology of Paraná state BSc in Computer Science – (january/2015 ~ March 2020 (pandemic hiatus until January 2022) ~ December/2022) EXPERIENCES - IT Software Developer - Funded Academic Research & Publication UTFPR - Federal University of Technology - January 2021 - December 2022 Development of a serious game as a tool to assist in genetics learning. Working with Unreal Engine 5. Responsible for researching with genetics professionals and teachers, ways to help students learn genetics topics with limited resources in Brazilians public schools. Creation, documentation, and implementation of mechanics with performance-driven development for a 3D game. As well testing the application with genetic professionals. Art Director - Funded Academic Research & Publication UTFPR - Federal University of Technology - March 2017 - January 2018 Development of a Serious Game to Help in the Treatment of Non-Progressive Chronic Encephalopathy of Childhood. Constructing inclusive UI/UX Solutions for children with Non-Progressive Chronic Encephalopathy. Working with Unity, Photoshop and Blender 3D. Game Developer/Art Director - I3 GOVERNANÇA DE PROJETOS LTDA 2018 Designed and developed engaging game mechanics to facilitate the learning of Scrum for company teams. Extensive research with the product owner to understand the key principles of Scrum, as well as creating comprehensive documentation to guide the development process. Created a captivating steampunk-based art direction using a combination of Blender 3D, Photoshop, and Unity. UI/UX Designer - Funded Academic Research & Publication UTFPR - Federal University of Technology - January 2018 - January 2019 Development, Application, and Evaluation of a Serious Game as an Auxiliary Tool for Teaching Chemistry. Responsible for the development of UI/UX assets aiming interactive chemistry puzzles. Aswell 2D animations and art direction of the application. Working with Unity, Photoshop and Blender 3D. Hardware Developer - Funded Academic Research & Publication UTFPR - Federal University of Technology - January 2016 - January 2017 Developed circuit boards to be implemented in a GPS collar to monitor and analyze the behavior of street dogs. Worked with Arduino and GPS modules. Responsible for the design, development, and manual manufacture of multiple printed circuit boards to bridge the modules with Arduino, aiming size reduction, battery optimization and impact resistance.

Skills

Roles

  • Advanced
  • Advanced
  • Basic
  • Basic

Software

  • Mastery
  • Advanced
  • Advanced

Other Skills

  • Advanced

Work Experience

2018 – Present day

Digital Artist

Ponte Desenvolvimento (Foz do Iguaçu(PR))
Responsible for corporate documents design and presentations. Using Adobe Photoshop

2020 – 2022

Unreal Dev

UTFPR (Medianeira(PR))
Developed a performance driven serious game in Unreal Engine 5. Working with genetics professionals to help students learn genetics topics with limited resources in Brazilians public schools.

2017 – 2018

Art Director | Unity VR Dev

UTFPR (Medianeira(PR))
Developed inclusive UI/UX Solutions for children with Non-Progressive Chronic Encephalopathy. Working with Unity, Photoshop and Blender 3D

Education

2023 – 2024

Post gradute

Pontifícia Universidade Católica de Campinas

Machine Learning

2015 – 2022

Bachelor's

Universidade Tecnológica Federal do Paraná

Computer Science

During my Bachelor's degree in Computer Science, I developed and successfully launched three serious games. These games included one aimed at assisting in the treatment of non-chronic encephalopathy.