almost Beta
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Angelina Bayer
UV creation
Retopology
PBR Texturing

Biography

I made the switch from 2D hobbyist to 3D artist in 2016 and graduated from my degree in Digital Arts and Entertainment in 2019 with honours. I've been hooked on modelling ever since and enjoy bringing props and characters to life the most. I specialise in sculpting, modelling, UV, retopology and texturing. Also, I enjoy drawing anatomical studies and sketching cute animals for relaxation.

Skills

Roles

  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate

Other Skills

  • Intermediate

Work Experience

Present day

3D Artist

Blowfish Studios (Sydney)
creation of optimised 3D game assets based on 2D concepts - stylised and realistic PBR props, characters, environments - modeling, sculpting, retopo, UV, engine integration

2019 – 2019

Prop and Environment Art Intern

Ubisoft Düsseldorf (Düsseldorf)
creation of 3D environment assets - modelling, sculpting, UV, retopology, optimisation, texturing - asset integration into Unity, material setups

Education

2016 – 2019

Bachelor's

University College of West-Flanders

Digital Arts and Entertainment

An intensive 3 year course that equipped me with all the skills necessary for the next gen CG pipeline: modelling, texturing, UV, retopology, preproduction, Character design and creation