
Biography
I made the switch from 2D hobbyist to 3D artist in 2016 and graduated from my degree in Digital Arts and Entertainment in 2019 with honours. I've been hooked on modelling ever since and enjoy bringing props and characters to life the most.
I specialise in sculpting, modelling, UV, retopology and texturing. Also, I enjoy drawing anatomical studies and sketching cute animals for relaxation.
Skills
Roles
- Intermediate
Technical Skills
- Intermediate
- Intermediate
- Intermediate
Other Skills
- Intermediate
Work Experience
Present day
3D Artist
Blowfish Studios (Sydney)
creation of optimised 3D game assets based on 2D concepts - stylised and realistic PBR props, characters, environments - modeling, sculpting, retopo, UV, engine integration
2019 – 2019
Prop and Environment Art Intern
Ubisoft Düsseldorf (Düsseldorf)
creation of 3D environment assets - modelling, sculpting, UV, retopology, optimisation, texturing - asset integration into Unity, material setups
Education
2016 – 2019
Bachelor's
University College of West-Flanders
Digital Arts and Entertainment
An intensive 3 year course that equipped me with all the skills necessary for the next gen CG pipeline: modelling, texturing, UV, retopology, preproduction, Character design and creation
