
Biography
Academic drug research student become 3D artist, I loooooove creating and building things and learning about how things work and fit into a larger system (yay, like drug mechanisms! ). Whether it is sculpting, painting, sewing costumes, teaching students or training artists, I crave the mental exercise of understanding and connecting creative projects and people in relation to 3D art.
I have experience in TV commercials, VR rides and predominantly animated series for streaming and TV, but would love to venture into pre-rendered game cinematics.
Although I am primarily a 3D modeller, more recently I've been drawn to mentoring and building resilient teams as well as helping to streamline and plan around pipeline constraints to help artists excel at their primary roles. I've yet to figure out what this means for me, but would love to hear about different experiences as I try to make sense of this newfound passion!
Skills
Roles
- Advanced
Technical Skills
- Intermediate
Other Skills
- Mastery
Work Experience
2020 – 2024
3D Modeler
Flying Bark Productions (Sydney)
2019 – 2020
Assistant Teacher, Teacher
Academy of Interactive Entertainment (Sydney)
2018 – 2018
Junior Asset Artist
Plastic Wax (Sydney)
2018 – 2018
3D Artist (Internship)
BUCK Design (Sydney)
Education
2016 – 2017
Advanced Diploma of Screen and Media
Academy of Interactive Entertainment
3D Animation and VFX for Film
2011 – 2015
Bachelor of Arts / Bachelor of Science (Advanced)
University of Sydney
English, Performance Studies, Chemistry, Pharmacology
