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Andrew Mai
Vehicle Design
Hardsurface

Howdy! I'm a passionate worldbuilder, doodler, and weird things afficionado - and I've come to make it my job. | BG Artist @ Marvel's What if...? | BG Layout @ Lego Monkie Kid | Concept @ Animal Logic

Biography

I'm a Concept Artist and Background Designer from sunny Sydney, Australia! I have a love for mashing my current interests and passions into my worlds as well as working with others to build their worlds! I've worked for 2 years in both games and animation and have come to love seeing what ideas a team can create together. I've built everything from nitty gritty prop turnarounds to designing and creating pitch decks. I am currently open to opportunities overseas or remote! Contact me at: email: [email protected] Portfolio: https://www.andrew-mai.com/industryportfolio

Skills

Roles

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Technical Skills

  • Basic

Other Skills

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Work Experience

2021 – 2021

Lead - Concept Artist

Jumpbutton Studio (Remote)
Was lead environment designer as well as responsible for prop breakdowns and paintovers. Worked in a fast paced, multirole environment and worked closelywith the Art Director to establish a pipeline.

2021 – 2021

Concept Artist

Animal Logic (Sydney, Australia)
Worked on Ron Howard's Shrinking the Treehorns as an Environment Concept Artist as well as Vehicle Design Worked closely with Art Directors and fellow artists on the team to build a dense world.

2020 – 2020

BG Layout Artist - Lego Monkie Kid

Flying Bark (Sydney, Australia)
Designed highly detailed, highly fit to perspective backgrounds with a strong focus on allowing compositors to work easily with parallax layering. Was a key member in designing Mecha BGs.

2020 – 2020

BG Layout Artist - Marvel's What if...?

Flying Bark (Sydney, Australia)
Worked with 3D layout artists, and BG painters to establish strong compositions and layout at a rapid rate (8 rough layouts per day).