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Andrei Zamfir
Maya
Adobe Creative Cloud
Texturing

Biography

Andrei finished his path in architecture by holding a first-class honours diploma from the Bartlett School of Architecture, after completing his bachelor’s degree in architecture at Oxford Brookes University. In 2018, he co-founded AID Lab – a design/teaching assembly promoting digital fabrication and technology integrated design, while freelancing in the architectural visualisation realm. Early on in his academic career he developed a passion for fictional design, alternated realities and animation. During this time, he won various awards and qualifications for digital exploration, whilst growing his technical skillset within virtual storytelling. Between his studies, he joined Populous and Jump Studios where he was engaged in designing a broad range of projects and was in charge of delivering conceptual atmospheric imagery and immersive experiences.

Skills

Roles

  • Intermediate
  • Basic
  • Basic

Technical Skills

  • Basic
  • Basic

Software

  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic

Other Skills

  • Basic

Work Experience

2017 – Present day

Architectural Designer

Populous (London)
Working closely with lead architects Concept design for various scales, from office fit-outs for Google to Fulham Pier stadium experience Designed VR experiences for competitions and large scale proje

2019 – 2019

3D Generalist

SeeThree (Bucharest)
Designed and created 3D assets for architectural visualisation Textured models Design and re-touch scenes in Unreal Engine Created effects in Unreal Engine

2018 – 2018

Tutor/Maker

AID Lab (Bucharest)
Lead a 7-day workshop Tought Maya & Rhino for organic design methods Fabricated a full-scale pavilion using robotic cutting techniques

Education

2018 – 2020

Master in Architecture

Bartlett School of Architecture - UCL

Architecture

2015 – 2017

Bachelors Degree

Oxford Brookes University

Architecture

2016 – 2016

Short course Autodesk Maya

SAE Institute

3D modelling