almost Beta
Andrea Tanya Marchello cover
Andrea Tanya Marchello

Italy

Junior

Adobe Photoshop
Comic Art
Adobe Illustrator

Biography

I've always been passionate about cinema, animation, video games, and comics, and my love for drawing has been with me for as long as I can remember. In 2022, I realized my dream and entered the video game industry, initially as a 2D Designer at Codemount and later as a Character Designer at Trinity Team.

Now, I'm a trainee concept artist at Fireball Studio, an incredible company involved in significant projects with prestigious clients. This experience is proving instrumental in sharpening my skills and expanding my knowledge.

My specialization is in the Cartoon Style, and I derive great joy from contemplating design, functionality, mood, and color schemes. While I drawing props is my force point, I also have a deep affection for creating compelling characters and immersive environments. Although my primary medium is 2D, I can use Blender for basic 3D environment blockouts. I consistently find solutions to challenges and adapt my work to meet project requirements, always collaborating closely with my colleagues to ensure client satisfaction.

Skills

Roles

  • Mastery
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Basic

Technical Skills

  • Basic

Software

  • Mastery
  • Advanced

Other Skills

  • Advanced

Work Experience

2023 – 2024

Character Designer

Trinity Team (Italy (remote))
Realistic classic fantasy unannonced videogame project: Character design from scratch to final asset.

2023 – 2023

Trainee Concept Artist

Fireball Studio (France (remote))
Cartoon Style with semirealistic rendering for videogames in unannoced projects: -MAP DESIGN -ENVIRONMENT CONCEPET ART -PROPS DESIGN -STORYBOARD

2022 – 2022

2D Artist

Codemount Studio (Italy (remote))
Extremely cartoon Design for videogame project: Character design Prop design Environment design ui design

Education

2023 – 2024

Idea Academy

Visual Development