
Biography
I've always been passionate about cinema, animation, video games, and comics, and my love for drawing has been with me for as long as I can remember. In 2022, I realized my dream and entered the video game industry, initially as a 2D Designer at Codemount and later as a Character Designer at Trinity Team.
Now, I'm a trainee concept artist at Fireball Studio, an incredible company involved in significant projects with prestigious clients. This experience is proving instrumental in sharpening my skills and expanding my knowledge.
My specialization is in the Cartoon Style, and I derive great joy from contemplating design, functionality, mood, and color schemes. While I drawing props is my force point, I also have a deep affection for creating compelling characters and immersive environments. Although my primary medium is 2D, I can use Blender for basic 3D environment blockouts. I consistently find solutions to challenges and adapt my work to meet project requirements, always collaborating closely with my colleagues to ensure client satisfaction.
Skills
Roles
- Mastery
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
Technical Skills
- Basic
Software
- Mastery
- Advanced
Other Skills
- Advanced
Work Experience
2023 – 2024
Character Designer
Trinity Team (Italy (remote))
2023 – 2023
Trainee Concept Artist
Fireball Studio (France (remote))
2022 – 2022
2D Artist
Codemount Studio (Italy (remote))
Education
2023 – 2024
Idea Academy
Visual Development
