almost Beta
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Andrea Maestri
Art Theory

Biography

I'm a recent graduate with Games Art experience, with thriving passion in Graphic Design, Artistic Mediums and Game Production. Based in UK and with Thai/Italian heritage. Inspired to support fellow creatives within the Adobe Community and specialised in Photoshop, Premiere Pro, After Effects and Illustrator. Experience: -Content Artist at ALK Games Art, Jan 2019-Feb 2020 Worked on an unreleased shooter game, in a small team environment. Created 3D and VFX content on a monthly basis and review by our client, SEGA Amusements International for a third-party IP. -Team Lead at M!schief Games, May 2018-Sep 2018 I've been leading a group of 3 developers, to create a vertical slice in less than 10 weeks, and present it at EGX. It was made with Unity. As well, I directed the artist, created environment, lighting and VFX. On top, I've been mentored by different game dev veterans in our Colchester game hub. - University of Northampton| BA (Hons) Games Art (2:1) September 2015 - July 2018 My studies have made me proficient in industry-leading software at creating games art assets like Adobe Photoshop and Illustrator but also working with 3D programs, like 3DS Max and ZBrush. My course challenges me every day with consistent assignments marked with excellent grades in a fast-paced environment and has enabled me to become a more organised and detail-orientated person, with the ability to prioritise effectively. •Creating a realistic 3D environment for Final Major Project. •Using of a standardised workflow: high-polygon sculpture in zBrush; transposition to game-ready and polygon-efficient mesh in 3DS Max. •Working also with PBR materials and hand-painted/scanned textures, through Substance Designer, Painter and Quixel Suite. •Export and implementation to UE4. •Finalised with lighting, particle effects and environmental animation and post fx. MA Entrepreneurship, Jan 2019-Jan 202, In this entrepreneurship course, I was challenged how to develop innovative ideas on resolving real-life problems, in my case, with videogames, leveraging market opportunities found by industry experts. Working with other 3 students, I was in a simulated start-up environment, working on different aspects of the project, not only as an artist but as an early founder of the group, working on team dynamics, sprint reviews and daily stand-ups. With the final goal, to present in a panel of investors, our vertical slice, developed in 9 months. My interests: I enjoy an excellent story-driven game on a big screen (my favourite is Life Is Strange) but also playing immersive VR games like Half Life: Alyx, but also enjoying alternative movie genres from diverse and minority creators. In my spare time, I organise myself to work out using fitness games like Ring Fit Adventure and Beat Saber, but occasionally joining game jams like Ludum Dare or physical ones like Jamchester! On top, of answering the broad community of Adobe users, I get the opportunity to know upcoming features and talks with the product team.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Basic

Other Skills

  • Advanced

Work Experience

2019 – 2020

Content Artist

ALK Games Art
Worked on an unreleased shooter game, in a small team environment. Content was reviewed on a monthly basis by our client, SEGA Amusements International

Education

2019 – 2020

MA Entrepreneuriship

Falmouth University

Business in Games

In this entrepreneurship course, I was challenged how to develop innovative ideas on resolving real-life problems, in my case, with videogames, leveraging market opportunities found by industry expert

2015 – 2018

BA (Hons) Games Art

University of Northampton

Game Design & Computing

My studies have made me proficient in industry-leading software at creating games art assets like Adobe Photoshop and Illustrator but also working with 3D programs, like 3DS Max and ZBrush.

2012 – 2015

Maturità in Graphic Design

Liceo Artistico Angelo Frattini

Arts

Based on the provincial art college of Varese, Italy. This course is characterized by its inclination to design, graphics and experimental aspects of figurative art.