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Andrea Gatti

3D Environment & Asset Artist

Intermediate

3D Art
3D Rendering
3D Rigging

Dedicated to excellence 3D modeler, texturing, lookDev artist with 4+ years of experience in top tier VFX and realtime productions, creatively expressing my lifelong passion for visual storytelling.

Skills

Roles

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Soft Skills

  • Mastery

Other Skills

  • Intermediate
  • Basic

Work Experience

2025 – 2025

Senior - Senior Modeler & Texturing Artist (Full Time)

Icon Creative Studio (Vancouver, Canada)

Feature animation series worked on: Motel Transylvania (multiple episodes - TBA).
Created hero assets and environments from scratch under all aspects. Modeling; UVs; painted, projected, procedural texturing, look dev, optimization, asset conversion. Coordinated with and reported to the team, supervisors, art director, producers, while meeting tight schedules. Mentored and helped other artists to learn or refine modeling/texturing techniques and pipeline workflows.

2025 – 2025

3D Environment Generalist Mid

Crafty Apes (Montreal, Canada)

Movie production worked on:  ⦁ The Wizard of Oz (TBA 2025 - 16K remake of the 1939 original for The Sphere)
Created hero assets for photorealistic environments, terrains and environment digital doubles under all aspects, finding the best creative and technical solutions combining art direction needs with efficiency. Delivered organic and hard surface 3D modeling, UV mapping and layout, procedural and painted PBR texturing, look development, set dressing, asset conversion, optimisation.

2023 – 2024

3D Environment & Asset Artist

Traxara Robotics (Montreal, QC - Canada)

Created a photorealistic vehicle for industry leading driving simulations and visualization. High poly and game resolution 3D modeling, UV layout, procedural and painted PBR texturing, look development, rigging setup of the hero vehicle and assets for AAA+ quality interactive real time environments in Unreal Engine 5. Optimized all aspects of delivered assets, integrated them in pipeline meeting technical budgets and deadlines.

2021 – 2022

3D Environment Artist

Moving Picture Company (Montreal, QC - Canada)

Movie productions worked on:
⦁ Dungeons & Dragons: Honor Among Thieves (2023)
⦁ Argylle (2024)
3D modeled, sculpted, created UV layout, custom LODs, procedural and painted PBR texturing, high res to low res textures bake, look development of photorealistic diverse hero assets and props. Defined multiple 3D environments using the created assets, building modular kits, procedural/manual set dressing and layout for 75+ shots across two movies. 
Created the lead material for multiple hero models and led a group of colleagues to customize it for different shots.
Optimized all delivered shots to meet poly count, texture size, Udim budgets and granted the highest tier production quality by deadline.

2020 – 2020

3D Generalist & Surfacing Artist

Luxottica Group s.p.a. (Agordo, BL - Italy)

Delivered UHD photorealistic renders featuring products of the commissioning international market leading companies. Optimized 3D models, crafted UV layout, PBR texturing, lighting, rigging and compositing satisfying clients standards by daily or project based deadlines.

Education

2021 – 2021

Master Course

Technicolor Creative Studios Academy

3D Environments & Digital Matte Painting

Intensive specialised training on 3D modeling, UV unwrapping, texturing, look development, matte painting, also covering layout, color theory, compositing, for industry leading quality CG/VFX projects

2019 – 2019

Master's Degree

Skyup Academy

3D Animation & Computer Graphics

Autodesk ATC, Chaos Group ATC, Unreal Engine ATC certified school. Awarded for merit with CG Supervisor role for the thesis short film, coordinating a team of 10 artists.

2014 – 2017

Bachelor's Degree

Academy of Fine Arts of Rome (Accademia di Belle Arti di Roma)

Multimedia & Technological Arts

Main concentrations: Graphic design and computer graphics. Final grade: 110/110 Summa Cum Laude with honor mention and dignity of print.