
Portfolio
Biography
For the past eight years, I have developed my artistic and technical foundations in character creation alongside a full-time career. Much of my spare time has been dedicated to studying the human figure, anatomy, and the workflows involved in creating CG characters.
I am looking to bring this experience into a professional environment and contribute as a Character Artist. I work across the full character creation process, from digital sculpting to real-time integration, with a strong focus on artistic precision and storytelling.
I approach my work with curiosity and care, and I believe good work is built through practice, feedback, and collaboration.
Feel free to reach out.
Skills
Technical Skills
- Intermediate
- Intermediate
- Intermediate
Software
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Basic
Languages
- Fluent/Native
- Proficient
Work Experience
2018 – Present day
Senior - 3D Generalist (Full Time)
FABAMAQ (Porto)
· Produced multiple high-quality 3D characters through close collaboration with concept artists and animators. · Developed an efficient character creation workflow, ensuring speed and quality.
· Crafted a 3D mythical creature based on its concepts and took over its rigging and animation tasks. · Helped create 50+ 3D models, environments and simple characters for slot games.
Education
2018 – Present day
Drawing/Sculpting
Atelier Arte Realista do Porto
Human Figure
2026 – 2026
Digital Classical Sculpture with James W. Cain
Atelier Arte Realista do Porto
Human Figure
· Intensive workshop that combined digital sculpting with a live model (5 days x 6h)
2025 – 2025
Still Life, Painting Workshop with Dale Zinkowski
Atelier Arte Realista do Porto
Oil Painting
· Intensive workshop of still life painting (5 days x 6h)
2024 – 2024
Digital Classical Sculpture with Ran Manolov
Atelier Arte Realista do Porto
Human Figure
· Intensive workshop that combined digital sculpting with a live model (5 days x 6h)
2023 – 2023
Digital Classical Sculpture with Steve Lord
Atelier Arte Realista do Porto
Human Figure
· Intensive workshop that combined digital sculpting with a live model (5 days x 6h)
2013 – 2016
Animação Digital
Universidade Lusófona de Humanidades e Tecnologias
Animation

