
Portfolio
Biography
Hey! I'm a Props and Environment 3D artist with 8+ years of experience divided between Videogames, Cinematics, VFX, Commercials and Archviz.
Currently working for Redcatpig as an Environment artist for an unannounced competitive multiplayer, vehicle-driven videogame.
During my career, I've created environments across multiple industries in Unreal Engine 5 for clients like Netflix (The Witcher series), 11Bits (The Alters & Frostpunk 1886), Rebel Wolves (Blood of Dawnwalker), Nexon Korea (Warhaven cinematics), Frost Giants (Stormgate), Epic (Lego Fortnite), Google, XTB and Omoda. Some of those projects are available on my artstation.
I'm specialized in Props, textures and Environment art.
My main skills are:
-Modeling (High and Low poly in Blender)
-Sculpting (Zbrush)
-UVs and baking
-Texturing (Substance Painter + Designer + Photoshop)
-Set dress
-Modular kits
-Environment art inside Unreal Engine
Substance Designer is also a passion of mine either to create some highres textures or trim sheets.
Finally, although It's not my strongest point, I have some basic knowledge and want to develop my skills creating foliage and trees using SpeedTree and Megaplants.
I'm working hard everyday to grow and learn new tools
Skills
Roles
- Mastery
- Advanced
- Advanced
- Advanced
- Intermediate
Technical Skills
- Mastery
- Mastery
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
Software
- Mastery
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
- Intermediate
Soft Skills
- Advanced
- Advanced
- Advanced
Languages
- Fluent/Native
- Proficient
- Conversational
Other Skills
- Intermediate
- Intermediate
- Intermediate
Work Experience
2026 – Present day
Intermediate - 3D Environment Artist (Full Time)
Redcatpig (Terceira Island - Azores, Portugal)
Environment artist working on an unannounced competitive multiplayer, vehicle-driven videogame.
- Build and set dress environments in game engine, using PCG tools based on references provided by Art Direction.
- Game ready props and modular kits - Modeling, Sculpting, UVs and Texturing.
- Keeping assets optimized
2022 – 2026
Intermediate - 3D Environment Artist (Full Time)
Platige Image SA (Warsaw - Working remotely from Lisbon)
I've created environments across multiple industries mostly in Unreal Engine 5 for clients like Netflix (The Witcher series), 11Bit Studios (The Alters & Frostpunk 1886), Rebel Wolves (Blood of Dawnwalker), Nexon Korea (Warhaven cinematics), Frost Giant Studios (Stormgate), Epic (Lego Fortnite), Google, XTB and Omoda.
Main skills used:
-3D modeling and texturing (Blender + Substance Painter + Photoshop)
-Digital Sculpting (Zbrush)
-Environments and setdressing in Unreal Engine 5
-Modular Kitbash
-Master Materials and instances for UE5
-Procedural Textures
2018 – 2022
Senior - 3D Artist (Full Time)
OnStudio (Lisbon)
Archviz generalist 3D artist mainly responsible for modeling, texture and lighting architectural interiors and exterior.
- Architecture 3D modeling (+ Render in Corona);
- Post-production in Photoshop;
- Optimizing assets for Virtual Tours and Unreal Engine;
- Short Film Animation;
- Architectural photography + Drone Shots;
2017 – 2018
Junior - Graphic Designer (Full Time)
Kasuar - Brindes Publicitários (Lisbon)
Graphic Designer role creating logos and product mockups + final art for print.
Functions:
-Graphic Design (Branding, Stationary, etc...);
-Product mockups;
-Final arts for printing;
Main tools:
Adobe Illustrator + Photoshop
Education
2018 – 2019
Post-Graduation
Lisbon School of Design
Interior Design
2015 – 2016
Post-Graduation
RESTART - Instituto de Criatividade, Artes e Novas Tecnologias
Videogame Creation
2012 – 2015
Bachelor's Degree
IADE - Creative University
Design

