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Ana Popescu
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Maya
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Concept Artist

Biography

I love working on projects that push me to develop my skills. I am hardworking and reliable concept artist and illustrator, with a great passion for creating and drawing. I have experience with working in big game production teams, as well as on smaller projects; familiar and confident working alongside other disciplines. - I have art that I can show that is still not available on my online portfolio - character concept art as well -

Skills

Roles

  • Advanced
  • Advanced
  • Advanced
  • Intermediate
  • Basic
  • Basic

Technical Skills

  • Advanced

Software

  • Advanced
  • Advanced
  • Intermediate
  • Intermediate
  • Intermediate
  • Intermediate

Other Skills

  • Intermediate

Work Experience

2022 – Present day

Mid Concept Artist

Stitch Heads Entertainment (Breda, Netherlands)
Responsible for character, environment design, marketing art and storyboarding.

2021 – Present day

Freelance Concept Artist & Illustrator

Popescu S F Ana PFA (Bucharest, Romania)
Working as a freelancer with different studios to help bring their ideas to life. Creating concept art and illustration pieces for them.

2020 – 2022

Freelance Concept Artist & Illustrator

Stitch Heads Entertainment (Breda, Netherlands)
Working full-time as a freelancer with video game studio Stitch Heads to help them bring their new IP to life. Responsible for character, environment design, marketing art and storyboarding.

2020 – 2021

Freelance Concept Artist & Illustrator

StaticVFX Studio (Bucharest, Romania)
Created character and environment concept art for an upcoming animated series from Static VFX.

2020 – 2020

Junior - Concept Artist

Larian Studios (Ghent, Belgium)
Responsible for prop, character concept art and illustration (summer contract). Worked alongside the character art lead to create concepts for some of the characters in the game.

2019 – 2020

Concept Artist (Internship)

Larian Studios (Ghent, Belgium)

Responsible for prop and character design (also 3D character texturing & worldbuilding). Experience working on a AAA game. Worked alongside the art lead to bring the world of Baldur's Gate 3 to life.

Education

2021 – 2023

Master of Science

EDHEC

International Business Management

Currently studying International Business Management to broaden my knowledge and apply it in my current business. Will graduate in February 2023 with a Master of Science diploma.

2016 – 2020

Bachelor of Science

Breda University of Applied Sciences

Visual Arts

Studied International Game Architecture and Design from Breda University in the Netherlands, a university where you learn about the game industry by experiencing it first-hand.