
Biography
I'm a Senior 2D Artist with experience in game development, specializing in concept art, background painting, and visual development. I love crafting stylized, story-driven worlds and have collaborated with studios like LBC Studios, Egg Ball, and Lone Stone Studio.
I've worked across indie games and children’s media, covering everything from early concept to final asset, including frame-by-frame animation and Unity VFX. I'm proficient in Photoshop, Blender, Unity, and full production pipelines from sketch to final render.
Skills
Roles
- Mastery
- Mastery
Other Skills
- Mastery
Work Experience
2021 – 2024
Senior - 2D Game Artist
LBC Studios (Vancouver, BC)
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Created stylized 2D props, UI, and game-ready assets for Hempire (AAA simulation game for iOS & Android)
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Designed cartoony backgrounds, line focus environment concepts, and assets for mobile simulation title Brewtopia; integrated AI-based workflows using Layer.AI during concept phase
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Delivered 2D animations in Photoshop and Unity particle FX for various features
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Led the visual development and asset creation for Inkblot (slingshot game), including backgrounds, characters, UI, animations, and Unity implementation
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Collaborated with cross-functional teams and trained junior artists to maintain a cohesive art direction.
2015 – 2015
2D Environment Artist
Tree Circle Media (Paris, FR)
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Created environment concepts and painted detailed backgrounds for the multi-media game 3x3(iOS, Android).
2015 – 2015
2D Artist / Concept Artist
Pinpin Team (Paris, FR)
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Designed cartoony backgrounds, characters, and UI for the children’s app Les défis du Professeur Muchi for FranceTV.
2014 – 2015
Environment Artist / Concept Artist
Polar Light Studio (Paris, FR)
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Produced Stylized background concept art and final assets for the puzzle game Space Dash Party (iOS, Android, Web).
2014 – 2014
Concept Artist
Lone Stone Studio (Paris, FR)
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Created isometric background concept art for the MMORPG City Invaders (iOS, Android, Web).
2013 – 2013
Environment & Character Concept Artist
Leikir Studio (Paris, FR)
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Designed environments and characters for a point-and-click adventure game.
2012 – 2013
Environment Artist / UI Artist
Egg Ball (Paris, FR)
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concept and UI assets for the licensed game The Dalton
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Designed, Painted Background, game assets, and UI. Integration of items and assets into the in-house engine for a Animal Kingdom like unreleased project.
