
Biography
Being fascinated by videogames and movies from a young age, I decided to pursue a career in 3D Art, as it allowed me to be part of creating the fantastic digital worlds that have captivated me since childhood.
With over five years of professional experience, primarily in modeling and texturing, I have also worked on projects that required expertise in other areas of 3D, including animation, rigging, rendering and motion graphics.
In every project I take part in, I strive to improve my skills and learn more about my craft in order to keep up with this rapidly evolving and dynamic industry.
Skills
Roles
- Advanced
- Basic
- Basic
Technical Skills
- Advanced
- Advanced
Software
- Advanced
- Advanced
- Basic
- Basic
Work Experience
Present day
3D Artist (Freelance)
Freelance (Remote)
Provided services covering the entire 3D pipeline;
Created motion graphics for promotional videos of brands and events;
Leaded 3D projects from concept to the final product.
Present day
3D Generalist
Blue Gravity Studios (Remote)
Creating environment buildings and props for maps (modeling, baking, texturing and UE implementation);
Concept and iteration for map creation;
Creating VFX particles using Niagara System.
2019 – 2021
3D and Motion Graphics Designer
Fun Addict (Portugal)
I was in charge of creating spaces and objects for 3D visualization aswell as creating motion graphics videos
with advertising purposes for various clients.
Education
2016 – 2019
Multimedia
Superior School of Media Arts and Design
Unknown
