
Portfolio
Biography
Hi, I'm Alexandre, a real-time VFX artist based in Portugal. I got into games through visual arts, and these days I spend most of my time making things explode and shine exactly as satisfying as they should.
I've shipped commercial VFX packs across the Unreal and Unity marketplaces at Golden Bug Studios. Recently I worked on Couch Planes, an upcoming Steam release, building real-time VFX in Unreal Engine 5, and I somehow also ended up leading a restructure of the game's UX/UI, which turned out to be one of my favorite side quests at Skylab Interactive.
Alongside production work, I teach VFX for Games, Games User Research and Accessibility, and mentor 3D game projects at the University of Leiria and Oeste. I care a lot about usability, a flashy effect means nothing if it gets in the player's way, so I try to bring that thinking into both my teaching and my own VFX work.
Always happy to talk about VFX, real-time pipelines, or games accessibility with anyone in the tribe.
Skills
Roles
- Advanced
- Intermediate
Technical Skills
- Advanced
- Intermediate
- Intermediate
Software
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Intermediate
- Basic
- Basic
- Basic
Soft Skills
- Advanced
- Advanced
- Advanced
- Advanced
- Advanced
- Intermediate
- Intermediate
- Basic
Languages
- Fluent/Native
- Conversational
Work Experience
2024 – 2026
Teacher (Part Time)
Polytechnic University of Leiria (Leiria)
-Teach VFX for Games, covering principles of VFX, Niagara particle systems, shaders, atmospheric, character/abilities effects, and post-processing in Unreal Engine 5
-Teach Multimedia Interaction Techniques, covering interaction design, Games User Research (GUR) methods, player psychology, and usability testing
-Mentor students on 3D game projects, advising on game art and game design scope and Rational Game Design methods to keep projects deliverable within term timelines
2025 – 2026
Junior - VFX Artist (Internship)
Skylab Interactive (Remote)
-Developed and implemented real-time VFX for Couch Planes (Unreal Engine 5) using Niagara and Blueprint
-Collaborated with the development team to align VFX work with the game's art direction and gameplay needs
-Improved and optimized existing VFX
Additional Contribution: Led a restructure of the game's UX/UI, redesigning interface flow and -visual consistency across the project
2024 – 2024
Junior - VFX Artist (Internship)
Golden Bug Studios (Coimbra)
-Created VFX packs (impacts, muzzle flashes, sword slashes, area-of-effect beams) for both
-Unreal Engine and Unity Asset Store marketplaces
-Worked in Unity and Unreal Engine 4 and 5
-Migrated existing VFX packs from Cascade to Niagara, modernizing effects for UE5 compatibility
-Ported effect packs between Unreal and Unity, adapting techniques to each engine's particle/shader pipeline
-Playtested the in-development game regularly, delivering feedback to improve the overall experience.
-Collaborated closely with the team to make sure that the VFX being produced meet the desired quality.
Education
2024 – 2026
Masters
Polytechnic University of Leiria
Digital Games
2021 – 2024
Bachelor
Polytechnic University of Leiria
Games and Multimedia

