almost Beta
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Alejandro Castro
3D Rendering
3D Art
Rendering

If I don't know something, be sure I will investigate until I get it. Every artist start somewhere and here I am.

Biography

I have degree in Engineer in Interactive Technology in Digital Animation, I have taken many courses from anatomy, color grading, technical direction and sculpting, my goal is to become a complete character artist, that do from concept to the final render including FX. For the last 4 years I have worked as freelance taking part in some projects as 3D and VFX Artist, video editor and VR creator, most of the time by my own or leading small teams. As a hobby I started to do Digital paintings and concept art, and I keep learning everytime I can. Unfortunately I haven't had any opportunity to be in a renown studio because in my country is limited the opportunities, so I decided to look for my dream far from here if needed.

Skills

Roles

  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic

Technical Skills

  • Intermediate
  • Intermediate
  • Intermediate
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic
  • Basic

Other Skills

  • Intermediate

Work Experience

2021 – Present day

3D Artist of virtual environments and productions

UNIPOL (Mexico City)
Design and create from scratch to render virtual environments, coordinate architecture and audiovisual areas for the content needed. Development of VR production.

2018 – Present day

Co-founder, freelance (Freelance)

AnimGraph Studio (México City)
Plan and negotiate with the clients content according to their brief. Coordinate my team to accomplish the projects we were asked to do (2d and 3d animation, motion graphics, ArchViz, video and photo)

2020 – 2021

Swat engineer

ILSP (México City)
Audit and report problems in quality and system process, create improvement plans among the directives and managers of the corresponding areas.

Education

2015 – 2019

Engineer

UVM

Interactive Technology in Digital Animation