
Alberto Arenas García
Spain
Director of Technology at Skydance Animation. Love facing creative challenges and solving the technology component of them and lucky to have been doing it for 20 years in the M&E industry
Biography
Left the university with a degree in physical science and a major in computer science and joined the creative industry as a software engineer developing cloth simulation and render algorithms including Arnold renderer back in 2000. Then joined Ilion Animation Studios to lead the R&D and Tools department responsible for developing the in-house asset, file, and rendering management solution of the studio. After the production of Planet 51, finished an MBA and moves from Spain to Singapore joining ILM during the production of Pacific Rim, Noah, Start Trek Into Darkness, and Lone Survivor. Later took a walk on the vendor side joining Autodesk Consulting for 6 years working as a Media and Entertainment solution architect partnering with the major studios in Asia and US. Lately moved back to Spain to join the boldest project in Europe aiming to build the largest Animation Studio in the region leading the Technology Team at Skydance Animation Madrid.